Fuel and piping first update
This is the first of several updates introducing a key component to the gameplay: Fuel.
New Features:
State of fuel integration, legacy and creative support:
For now this is useless as we dont have yet a way to harvest gas or buy it a stations.
While these features are being added and in the sake of legacy and creative play an entity setting has been added: [Reactor Auto-refill fuel].
It will be toggled On for legacy blueprints and also on new ship in creative.
You can toggle it Off and use the [Refill Tanks] button if you want to help debug and balance the new fuel system!
A few numbers regarding the current balance:
=> those numbers will change depending on community feedback - they are starting figures.
Dont yet spend time on retro-fitting your ship for those wanted to do so.
A few words on the behind the scenes:
The tech is using data driven design and is multi-threaded so performance should be very good (0 impact in my stress-test)
The logic is purely local, so complex piping network will not stress the system.
To be added soon:
Thanks for playing.
New Features:
- Power balance is now computed at the level of each reactor.
- Reactors will consume fuel while producing power.
- Reactors have a built-in small fuel tank (250l for a 1m reactor)
- Tank can now store fuel (1000l per 1m3)
- Pipe can now transport fuel from tanks to reactors when reactors request it.
- Reactors will always try to fill their own internal tank.
- Entity Codex Setting: [Reactor Auto-refill fuel]
- Entity Codex Button: [Refill Tanks]
- You can debug Reactors data by clicking on it while the Link Tool is equiped.
- You can debug Fuel data on Pipes, Tanks and Reactors while a pipe/tank is equiped by looking at it.
State of fuel integration, legacy and creative support:
For now this is useless as we dont have yet a way to harvest gas or buy it a stations.
While these features are being added and in the sake of legacy and creative play an entity setting has been added: [Reactor Auto-refill fuel].
It will be toggled On for legacy blueprints and also on new ship in creative.
You can toggle it Off and use the [Refill Tanks] button if you want to help debug and balance the new fuel system!
A few numbers regarding the current balance:
- A 1m reactor can produce full power for 60 seconds on its interior tank
- A 1m reactor needs a 0.25m pipe connection to be refilled in real time.
=> those numbers will change depending on community feedback - they are starting figures.
Dont yet spend time on retro-fitting your ship for those wanted to do so.
A few words on the behind the scenes:
The tech is using data driven design and is multi-threaded so performance should be very good (0 impact in my stress-test)
The logic is purely local, so complex piping network will not stress the system.
To be added soon:
- Gas to be harvested
- Refill at stations
- Transparent tanks and pipe, to see the flow live
- Valve to control flow.
- Docking transfert
- Potentially way to increase tank pressure: cryo addon, or COPV tank.
- Bugfixes:
- #4100 RBG gate's off color changed after restart
- #4132 Issue with copy-paste and link with non-copied children entities
Thanks for playing.