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Fuel and piping first update

This is the first of several updates introducing a key component to the gameplay: Fuel.

New Features:
  • Power balance is now computed at the level of each reactor.
  • Reactors will consume fuel while producing power.
  • Reactors have a built-in small fuel tank (250l for a 1m reactor)
  • Tank can now store fuel (1000l per 1m3)
  • Pipe can now transport fuel from tanks to reactors when reactors request it.
  • Reactors will always try to fill their own internal tank.
  • Entity Codex Setting: [Reactor Auto-refill fuel]
  • Entity Codex Button: [Refill Tanks]
  • You can debug Reactors data by clicking on it while the Link Tool is equiped.
  • You can debug Fuel data on Pipes, Tanks and Reactors while a pipe/tank is equiped by looking at it.


State of fuel integration, legacy and creative support:
For now this is useless as we dont have yet a way to harvest gas or buy it a stations.
While these features are being added and in the sake of legacy and creative play an entity setting has been added: [Reactor Auto-refill fuel].
It will be toggled On for legacy blueprints and also on new ship in creative.
You can toggle it Off and use the [Refill Tanks] button if you want to help debug and balance the new fuel system!

A few numbers regarding the current balance:
  • A 1m reactor can produce full power for 60 seconds on its interior tank
  • A 1m reactor needs a 0.25m pipe connection to be refilled in real time.

=> those numbers will change depending on community feedback - they are starting figures.
Dont yet spend time on retro-fitting your ship for those wanted to do so.

A few words on the behind the scenes:
The tech is using data driven design and is multi-threaded so performance should be very good (0 impact in my stress-test)
The logic is purely local, so complex piping network will not stress the system.

To be added soon:
  • Gas to be harvested
  • Refill at stations
  • Transparent tanks and pipe, to see the flow live
  • Valve to control flow.
  • Docking transfert
  • Potentially way to increase tank pressure: cryo addon, or COPV tank.
  • Bugfixes:
  • #4100 RBG gate's off color changed after restart
  • #4132 Issue with copy-paste and link with non-copied children entities


Thanks for playing.