[New build - EXPERIMENTAL] 21w30a: Event Gate
The new Event Gate is added to the game!
It opens a new and exciting world of possibilities on the logic side.
Now logic can be triggered when "events" happens in the game.
For example: link a seat to the Event Gate. You can now trigger logic when any player sit down.
Some Features:
Dont hesitate to suggest any event you would like to listen!
List of events
Still to do:
Thanks for playing!
It opens a new and exciting world of possibilities on the logic side.
Now logic can be triggered when "events" happens in the game.
For example: link a seat to the Event Gate. You can now trigger logic when any player sit down.
Some Features:
- Events can be toggle like or pulse like
- You can convert a toggle into a pulse
- You can specificy a pulse length
Dont hesitate to suggest any event you would like to listen!
List of events
- Seat: Is Player Seated
- Seat: On Player Seat
- Seat: On Player Exit
- Docking port and gate: Is Docked
- Turret Computer: On Player Control
- Turret Computer: On Auto-Control
- Turret Computer: On Control
- Turret Computer: Has Target
- Turret Computer: Is Firing
- Spaceship and Hovercraft Computer: Is Controlled
- Spaceship Computer: is Docked Docked
- Spaceship Computer: On Docking Requested
- Spaceship Computer: Is in Lightcruise
- Spaceship Computer: Is Warping
- Laser: On Fire
- Beam: Is Firing
- Shipyard: Is Docked
- Shipyard: Is Docking Requested
Still to do:
- Event Gate replaces the hotkey gate
- Can listen to system values
- Event Gate replaces the query gate
- Add the remaining systems
Thanks for playing!