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  3. Patch Notes, 21w05a [Experimental]: Physics refactors and optimizations

Patch Notes, 21w05a [Experimental]: Physics refactors and optimizations

Physic rigidbodies have been migrated to the new Data-Oriented architecture to get some CPU performance improvements.
It will ultimately allow to offload the collisions detection and resolving to secondary thread, yielding a massive fps improvement and steady fps during collision heavy situations.
Again this was a heavy refactor, some regressions might have slipped through.

Bugfixes:
  • #3550 Selecting a target will make some block disappears.
  • #3541 #3512 Exit chain on a children entity teleport to the wrong place.
  • #3557 Artifact in Space Habitat when moving fast.
  • #3565 Warping to a new system does not end.


Thanks for playing!