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  3. Patch Notes, 21w07a [Default]: Physics Improvements

Patch Notes, 21w07a [Default]: Physics Improvements

The physics broadphase logic has been refactored.
It uses custom BVH for the world and each entity children entity.
This new framework is entirely multi-threaded and uses Data-driven performance code so there is no performance impact.
For now only the data-structure is updated and the queries (raycast, collisions) have yet to be migrated.
The end goal is so to have each query being multi-threaded, essentially making the game run at stable fps even during physics intensive scene (like space battles).
For the curious you can check the debug option: View World BVH and View Entity BVH.

Bugfixes:
  • #3629 Ship preview not visible.
  • #3630 FPS drop after opening a ship preview.


Thanks for playing!