Spaceship Targeting overhaul
Following through our combat push this update introduces a refactoring of Spaceship flight targeting and interaction logic.
This is a big update with a lot of changes including new keybinds so read below!
KEYBIND WARNING: It is recommended to do the following keybinds change:
- please update your Boost key from LSHIFT to TAB. It is necessary as LSHIFT is used to cycle back.
TAB for boost is in line with spacesim reference like Elite and Freespace.
The aims was to improve space combat and the spaceship interaction experience.
The new selection might be a bit slower but will be much more comfortable and easier to use during battle.
Following the first preview build the following changes have been made thanks from suggestion from the community:
Hotfixes:
Thanks a lot for playing!
This is a big update with a lot of changes including new keybinds so read below!
KEYBIND WARNING: It is recommended to do the following keybinds change:
- please update your Boost key from LSHIFT to TAB. It is necessary as LSHIFT is used to cycle back.
TAB for boost is in line with spacesim reference like Elite and Freespace.
The aims was to improve space combat and the spaceship interaction experience.
The new selection might be a bit slower but will be much more comfortable and easier to use during battle.
- Target Selection: press the [R] key (bindable) to cycle through targets
- Target Interaction: press the [E] key to choose from several actions
- Exit the ship with the [E] menu, then select Exit Ship (yes this is longer, but exiting ship is not a high frequency action)
- Sub-system target: press the [T] to have turret target different systems like hull, reactor or weapons
- Sub-system HP UI is refactored to be more readable.
- Spaceship dead-zone fix.
- Heat kill and heat bar was removed. A ship overheating will throttle its system.
- Holomap: target icon for system view update
- Free look mode is now on hold to look, which is more natural and convenient for a quick peek around.
- Free look is now bindable, default keybind is RMB (so please update your Secondary Fire key)
- Tracking Cam target switch optimized
- Tracking Cam will now display more information
- Tracking Cam readability improved.
- Tracking Widgets: widgets no longer have lag
- Tracking Widgets: performance greatly improved, now they are free
- Tracking Widgets: less widgets will be displayed, and they stick further inside the screen for better readability.
- Tutorial updated to reflect changes
- Landing procedure has been updated.
Following the first preview build the following changes have been made thanks from suggestion from the community:
- Exiting spaceship control will also exit a any screen entered
- Target cycling logic: target are ordered by distance. The list is only rebuilt after 3 seconds so one can cycle through the targets.
- Target Cycling logic: LSHIFT-R to cycle backwards.
- Target Cycling logic: In Free Look mode the closest target to the screen center will be picked
- Target Menu can be navigated with the Scroll Wheel.
- Default boost key is tab.
- You can still steer ship while in the Target Menu.
- Setting a different keybind for the Target Menu allows to exit ship with holding [F].
Hotfixes:
- #699 Can activate command while spaceship is entered.
- #4160 Tracking widget lagging
- #4476 #4309 #4303 Landing issues with low FPS.
Thanks a lot for playing!