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[New build - DEFAULT] 22w21a: Terrain Improvements

A follow-up on the terrain build.
Both performance and look have been greatly improved.

New Features:
  • Terrain computation is much faster (from 30ms jobs to 3-4 ms)
  • Job scheduling is also smarter. It will be noticeable when flying near terrain.
  • Terrain loading is also optimized, for reduced FPS impact when moving near terrain.
  • New textures added for rock, ground and ore.
  • The new shader uses separate color gradient to prepare for a wider range of asteroids look / biome (for upcoming planet)
  • Terrain will tesselate up close: the terrain will loom much higher resolution. It helps massively especially for rocks.
  • Iron ore vein are being spawned.
  • Terrain shadow added


Known issues:
  • A lot of shadow artifact when new LOD are being loaded.
  • A few issues with the border between different LOD. The current tech is not working well with tesselation, so it will be changed.


Thanks for playing!