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  3. [New build - EXPERIMENTAL] 22w24a: Fuel and physics improvements, hotfixes

[New build - EXPERIMENTAL] 22w24a: Fuel and physics improvements, hotfixes

Hotfix build with some improvements to the fuel experience and some physics perf improvements.

Improvements
  • A new fuel tank format is introduced, with a more conventional sizing
  • Bounds will show when placing the tank, allowing for a more precise placement
  • Pipe flow rate is multiplied by 4. Now a 0.25 pipe can fuel 16x 1m reactor at full power.
  • Physics optimization for rebuilding BVH Trees: it can leads to massive saving for entity with plenty of children entity.


Hotfixes:
  • #4717 #4702 VFX shows on player after source is unloaded
  • #4700 Paint effect still showing when tool is unselected.
  • #4692 Deleted mechanism sfx still playing.
  • #4675 Pipe see-through view not working
  • #4688 Exit to title and loading back can cause issues.
  • #4723 Control assignment issues.
  • #4720 Flickering on handheld weapons.
  • #4719 Handheld bugs
  • #4699 #4726 Decals dont show metals.
  • Repair and fuel see-through view are fixed.
  • Plenty of fixes regarding Damage decals.
  • Leak in physics BVH tree construction fixed.



Thanks for playing!