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  3. More Fuel features and many builders requests!

More Fuel features and many builders requests!

Here are the patch notes for the following two updates:

[New build - EXPERIMENTAL] 21w36a: The Fuel Saga #2: Attack of the Valves
[New build - EXPERIMENTAL] 21w37a: Builder's Requests

Theses two builds bring a few features to the fuel experience and catch up on some builders most popular requests.



New features

Valve pipe: The valve allows you to control the flow on a pipe section on request.
You can activate it by hand or via remote logic.

Transparent pipe and tank. This will be convenient to visualize what is happening in your fuel loops.
The transparent tank has a different and cylindrical design (courtesy of womble).
The gas density depends on the % of each tank / pipe.
This will also be convenient when other type of fuel and liquid fuel are added.

Multi-tank logic.
It is now possible to form functional tank chains: the tanks linked together will exchange fuel to form an equilibrium.

Builders Requests
  • Gravity field now has an option for ship-wide gravity.
  • Left shift keybind also maps to Right shift.
  • [SUGGESTION] Box Delete Tool STICKER/DECAL ONLY delete. #4162 Box-delete on decals only toggle inside Build Options
  • Docking port shows direction arrows.
  • Arch brick added
  • Tile triangle brick added
  • Copy-paste and Box delete show symmetry status
  • Pick Material in Action Wheel
  • Prefabs are editable from the clipboard tab
  • Docking Config gate can now merge sub-modules spawned
  • Walk speed and Run key re-introduced
  • New Build Option: it is now possible to skip some help message (like the "You are stuck" one)


Other Changes:
  • A corrupt save safeguard has been added following a few cases reported:
  • A backup save called
  • .sevobu file will be created from the previous valid save
  • The game will not attempt to save if it detect an issue or an 0 length save
  • In that case a warning message will popup telling the player to book a case.
  • => IMPORTANT: If you face such an issue it is important to report the case as we were still unable to investigate and fix the real underlying issue!
  • New look for Decals in the codex
  • Some refactoring was done on the rendering pipeline too, please report if you spot any issues!


Hotfixes:
  • Box Delete can now mirror
  • Pipe link issue after load.
  • incorrect "Piping Flow Sufficient" tooltip on reactors.
  • [Bug] Fuel Drains in a fraction of a second, Reactor pulses at negative energy stored #4141 Incorrect fuel consumption computation.
  • [Bug] Removal FX on tank are misplaced #4144 Removal FX on tank are misplaced
  • #4165 Copy of children entity render issue
  • #4167 Fuel transfert issues
  • #3847 Symmetry incorrect on window tile
  • Paint quick selection menu fixed
  • #4175 RGB controller not working


Thanks for playing.