[New build - MECH PREVIEW] 24w25b: Mechs improvements
Mechs are being improved:
- There is now a retargeting done when importing animation.
You first need to define your idle angles. Then the game will compare both source and target idle angle to apply the animation angles.
- East vs West control scheme:
It is now possible to select between two controls scheme:
East will pilot like a player, for a dynamic feel like in Japanese animation (hence the name)
West will pilot more like a tank.
- New Bust limb option for rotator. The bust will essentially act like a tank turret for West tank: it will follow the player mouse.
- Jump ability. It is possible to jump. Hold the key longer for a bigger jump. This feature will be improved.
Hotfixes:
Thanks for playing!
- There is now a retargeting done when importing animation.
You first need to define your idle angles. Then the game will compare both source and target idle angle to apply the animation angles.
- East vs West control scheme:
It is now possible to select between two controls scheme:
East will pilot like a player, for a dynamic feel like in Japanese animation (hence the name)
West will pilot more like a tank.
- New Bust limb option for rotator. The bust will essentially act like a tank turret for West tank: it will follow the player mouse.
- Jump ability. It is possible to jump. Hold the key longer for a bigger jump. This feature will be improved.
Hotfixes:
- #5817 Key added are blocked by default with symmetry.
- - Preview ground works with foot rotator facing upwards
- #5776 Docking can take too much time to complete
Thanks for playing!