[New build - DEFAULT] 24w017a: Character Rendering, Hotfixes
The character rendering logic has been refactored: it is now fully integrated to the batched renderer.
It means it greatly reduce CPU time and improve GPU performance through culling.
This is the first step toward bringing large amount of npc (crews, crowd or mobs) to the game.
Character lag when stopping walking at low fps is fixed.
Suggestion:
#5704 Tank can now connect to more than one display
Hotfixes:
#5712 Collisions with world items
#5711 #5721 Ship locks direction when boosting from a standstill
#5713 Tank UI setting is not saved correctly
Thanks for playing!
It means it greatly reduce CPU time and improve GPU performance through culling.
This is the first step toward bringing large amount of npc (crews, crowd or mobs) to the game.
Character lag when stopping walking at low fps is fixed.
Suggestion:
#5704 Tank can now connect to more than one display
Hotfixes:
#5712 Collisions with world items
#5711 #5721 Ship locks direction when boosting from a standstill
#5713 Tank UI setting is not saved correctly
Thanks for playing!