The Mech update as fallen!
After a few weeks of preview access it is now time to release mech in the default build.
There will be still some bugs to uncover and with no doubt you guys will come up with crazy idea that will require some updates from my side, but what we have is a strong basis for you to enjoy.
Here are the features:
[previewyoutube][/previewyoutube]
Here is what you will need to do to set up you own mech.

Have fun!
There will be still some bugs to uncover and with no doubt you guys will come up with crazy idea that will require some updates from my side, but what we have is a strong basis for you to enjoy.
Here are the features:
- Can pick up two control mode: either character like (east mode), or tank like (west mode).
- Can edit, import and export the walk animation. It means as a beginner you can go with a premade one, but if you have a specific idea you can tailor a walk animation to your need
- Default animation for west stance (inverted knee) and east stance (human like knee)
- Feet will conform to the ground.
- It is possible to define a best join in order for the bust to rotate following the mouse
- The physics engine will help your mech to not tip over when walking.
- The physics engine has been improved to take into account children entity position for the center of mass and moment of inertia.
[previewyoutube][/previewyoutube]
Here is what you will need to do to set up you own mech.
- Create a mech using any of rotating mechanism like the new rotator join, a rotator or an hinge to make the various limb.
- Configure each rotator by assigning them their limb type: hip, knee or ankle for example. It is possible to create a custom join type if you need so.
- Place a Mech Computer and link it to all the rotator placed.
- Then configure you mech: first assign a value to each rotator to create the idle position in animation browser.
- Then import a pre-made walk animation, or make you own. It is challenging and recommended only for experienced users. You will likely need a reference and a lot of trial and error. Thankfully you can visually preview the walk animation, and pause the playback.
- Setup the remaining options, there are hint for each of them so it should be self explanatory.

Have fun!