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Starship EVO News

[New build - EXPERIMENTAL] 22w50b: Graphic Options

The graphic option menu has been revamped using the new UI tech.
It means that from now on it will be easier to add more options to the game.
VSync has been changed, now a third setting exists: custom framerate. This let you choose what target FPS the game will achieve.

New brick:
  • Hepta Rounded, which fits nicely with the other rounded bricks


Bugfixes:
  • Joystick link to yoke incorrect grab animation
  • Raycast on some shape

[New build - EXPERIMENTAL] 22w50a: Joystick brick, new shapes

This build adds a new joystick handle and several new rounded blocks.
It also contains some major tech refactoring on the way shapes are handled behind the scene.
The previous framework required code for each shape while the new approach is much more generic.
It means it will be easier from now on to add more shapes, fix the hitbox of some of the existing ones, and improve the collision technology (player collision especially).



New Joystick handle
Just like the yoke you can control a spaceship/turret/hovercraft if you link it to the computer.
The player will grab the handle with the right or left hand depending on which side it is.
If you want to grab two joystick at the same time simply do a link between them.
You then can enter the control by entering any of the two joystick used.



New blocks:
  • Joystick Handle
  • Rounded Wedge and Rounded Corner
  • Rounded Arch and Rounded Arch Corner
  • Transparent Rounded Arch and Rounded Arch Corner




Community Suggestion:
  • #5005 Disable interactable bricks when flying a ship or hover in 3rd person.
  • #5007 New message when lightcruise engine is not built in the forward direction.
  • #5006 Gimbal angle factor in event gate.


Hotfixes:
  • #5004 Switched Request landing and Autopilot in Spaceship menu.
  • #5003 Walking in a ship in lightcruise is broken
  • Player dont grab yoke
  • Entity collision where not detected in some cases


Thanks for playing!

[New build - EXPERIMENTAL] 22w47a: Help Section, Hotfixes

This update adds a dedicated help section to the menu.
This will greatly help newcomers to get an hold on the game basics.
This in turn will allow us to be less dependant on mission based tutorials as they proved to be buggy and hard to implement and test.
Each entry is supposed to be simple and short, relying on easy to digest short videos.
More entries will be added on more advanced topic (turret, event gate, logic, advanced building)

Also some more hotfixes for the road.

Hotfixes:
  • #4995 Entity Bounds can be wrong.
  • #4994 Tank Join not working.
  • #4993 Fuel Hose flow issue.
  • #4996 Unspawning docking entity can yield some issue.
  • Hoverpod VFX not visible.


Thanks for playing!

[New build - EXPERIMENTAL] 22w45a: Sensor, Shipyard & Hotfixes

Some improvements on the sensors and shipyard side, with a bunch of lot of long overdue fixes.

The game can load once more older .mps blueprint.

Volumetric and Laser Sensor Improvement:
  • Bounds detection fixed
  • Can detect entities
  • Can detect items
  • Compatible with the event gate: can trigger for either Player / Entity, and for a given number / distance
  • Have an update frequency setting.
  • Can detect outside of entity bound.
  • Use the latest physics and tech stack, so performance impact will be minimal.


Shipyard Improvements:
  • Can rename Shipyard
  • Failed request explain reason
  • Can cancel request from the menu
  • Various issues fixed


Community Suggestion:
  • #4818 Addon brick will default to the local building mode
  • More brick can be renamed (Rotor, hinge and shipyard)
  • #4553 Lower ship in 3rd person spaceship view
  • #4572 Sprite z-culling
  • #4871 #4747 Better decal targeting


Hotfixes:
  • #4982 Unspawning entity during box-delete can crash the game
  • #4555 Cannot paint decal with the steel material.
  • #4742 #4633 Game / Player option are not saved.
  • #4968 Collector issue during heavy mining.
  • #4769 #4670 #4678 Shipyard incorrect bound check
  • #2068 Thruster VFX incorrect placement.
  • #4923 Brick with no paint on older blueprint appear black instead of their material color
  • #4988 #4912 #4182 #3867 #3719 Volumetric sensor not working
  • #2259 Volumetric sensor in multiplayer
  • #2005 Sensor range not updating.
  • #2638 Sensor range effectively limited to entity bounds.
  • #2017 Sensor range is not shortened by base entity


Thanks for playing!

[New build - DEFAULT] 22w44c: Command Material, Hotfixes

It is now possible to apply a different material to some brick like seats, screen and commands.
This feature will be extended to other brick.



Community Suggestion
  • #4898 Material for commands
  • #4870 FOV adjust during photo-mode and lower minimum value.


Hotfixes:
  • #4978 Can build with pipe clip with children entities
  • #4911 #4896 Crash / issue when deleting a brick colliding with another entity.
  • #4883 Some brick icon are missing.
  • #4899 Ghost brick after blueprint corruption
  • #4711 Logic freeze for some blueprint
  • #4983 Shift click on codex remove item


Thanks for playing!