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Starship EVO News

[New build - DEFAULT] 22w44b: Music!

Some music have been added to the game!
Shoot-out and great thanks to the composer Mike Manning.
The tracks are for now calm and meditative to fit with the slow paced nature of the game.
They are minimalist and easy to listen, but also very warm and soulful.
Hopefully they grow on you like they have been growing on me (OST was waiting to be added for some time)!

More tracks will be added in the future, typically for combat.

Right now on top of new Title music we have three set of ambiances:
  • Space Calm: near station and inside planetary rings. Meditative and melancholic soundtrack
  • Atmosphere: Calm: on habitat (and soon on planets): A bit more uplifting and warm.
  • Deep space: drony ambient sound. Not really music!


Thanks a lot for playing!

Crafting Devlog!

As the latest experimental build additions relative to crafting and inventory are now merged in the default build of the game, you can check the content in the devlog below.

[previewyoutube][/previewyoutube]

These update where a big step toward survival with the addition of crafting into the game. I also added a full blown inventory system with conveyor tubes and pull/push logic, some flexi-hose and made plenty of UI additions.

Thanks for playing!
Francois

[New build - DEFAULT] 22w44a: Crafting lands in the Default build

Crafting now hits default! Check out previous posts to see the content of the previous experimental updates.

Brick can now be dropped.
Brick stored inside cargo will take less space.
Some improvement have been made to the physics of dropped object like brick and components.
The legacy fuel scoop has been replaced by an updated design, in line with the Collector.

Bugfixes:
#4970 Fuel Scoop is no longer harvesting
#4969 Furnace wrong capacity computation after ingot crafting
#4966 Cannot place tank join on Lightcruise engines and Reactors.
#4971 Various fuel issues
Heavy Mining lag fixed.

Thanks a lot for playing!

[New build - EXPERIMENTAL] 22w42a: New Fuel Tech, hotfixes

The fuel system logic has been updated, leveraging on the item framework.
Instead of using a real-time equilibrium it now use the more simple push/pull request based system from the inventory.
It should be more straightforward to understand for newcomers.
There should be no impact to your current build.

Community Suggestion:
  • #4959 Right Click to take half stack.
  • #4961 Glow brick color is less white.


Bugfixes:
  • #4962 Quick Select action not working well with multi-shapes
  • #4955 Furnace UI not updating.
  • #4956 Game freeze when interacting with collector inventory.
  • #4957 Inventory issue after Quit to Title.


Thanks for playing!

[New build - EXPERIMENTAL] 22w41a: Hotfixes

Hotfix build with a new new logic for inventory item dragging.

Change: the logic to drag item from Codex and inventory has been updated following discussion with the community.
You no longer have to hold the Left Mouse Button to drag the item, you simply need to click it. It is similar to what minecraft is doing.
It will be easier to then right-click to drag a single item from the stack.
To quickly transfer an item you now need to SHIFT-click instead of double clicking.

Bugfixes:
  • #4950 Multi-shape dot visible on codex close on wrong item.
  • #4944 Glow color incorrect for Light and Glow tiles
  • #4949 RGB controller dont work on glow tile.
  • #4946 Hose base not visible after unlink.
  • #4948 Large brick count ship turn invisible.
  • #4952 Weapon beam starting and end vfx incorrect location
  • #4952 Weapon are un-equipped upon load
  • #4953 Furnace cannot collect rocks
  • Crash / freeze when interacting with an inventory whose content is being pulled.


Thanks for playing!