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Starship EVO News

[New build - DEFAULT] 22w44c: Command Material, Hotfixes

It is now possible to apply a different material to some brick like seats, screen and commands.
This feature will be extended to other brick.



Community Suggestion
  • #4898 Material for commands
  • #4870 FOV adjust during photo-mode and lower minimum value.


Hotfixes:
  • #4978 Can build with pipe clip with children entities
  • #4911 #4896 Crash / issue when deleting a brick colliding with another entity.
  • #4883 Some brick icon are missing.
  • #4899 Ghost brick after blueprint corruption
  • #4711 Logic freeze for some blueprint
  • #4983 Shift click on codex remove item


Thanks for playing!

[New build - DEFAULT] 22w44b: Music!

Some music have been added to the game!
Shoot-out and great thanks to the composer Mike Manning.
The tracks are for now calm and meditative to fit with the slow paced nature of the game.
They are minimalist and easy to listen, but also very warm and soulful.
Hopefully they grow on you like they have been growing on me (OST was waiting to be added for some time)!

More tracks will be added in the future, typically for combat.

Right now on top of new Title music we have three set of ambiances:
  • Space Calm: near station and inside planetary rings. Meditative and melancholic soundtrack
  • Atmosphere: Calm: on habitat (and soon on planets): A bit more uplifting and warm.
  • Deep space: drony ambient sound. Not really music!


Thanks a lot for playing!

Crafting Devlog!

As the latest experimental build additions relative to crafting and inventory are now merged in the default build of the game, you can check the content in the devlog below.

[previewyoutube][/previewyoutube]

These update where a big step toward survival with the addition of crafting into the game. I also added a full blown inventory system with conveyor tubes and pull/push logic, some flexi-hose and made plenty of UI additions.

Thanks for playing!
Francois

[New build - DEFAULT] 22w44a: Crafting lands in the Default build

Crafting now hits default! Check out previous posts to see the content of the previous experimental updates.

Brick can now be dropped.
Brick stored inside cargo will take less space.
Some improvement have been made to the physics of dropped object like brick and components.
The legacy fuel scoop has been replaced by an updated design, in line with the Collector.

Bugfixes:
#4970 Fuel Scoop is no longer harvesting
#4969 Furnace wrong capacity computation after ingot crafting
#4966 Cannot place tank join on Lightcruise engines and Reactors.
#4971 Various fuel issues
Heavy Mining lag fixed.

Thanks a lot for playing!

[New build - EXPERIMENTAL] 22w42a: New Fuel Tech, hotfixes

The fuel system logic has been updated, leveraging on the item framework.
Instead of using a real-time equilibrium it now use the more simple push/pull request based system from the inventory.
It should be more straightforward to understand for newcomers.
There should be no impact to your current build.

Community Suggestion:
  • #4959 Right Click to take half stack.
  • #4961 Glow brick color is less white.


Bugfixes:
  • #4962 Quick Select action not working well with multi-shapes
  • #4955 Furnace UI not updating.
  • #4956 Game freeze when interacting with collector inventory.
  • #4957 Inventory issue after Quit to Title.


Thanks for playing!