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Starship EVO News

[New build - EXPERIMENTAL] 21w29b: Hotfixes

Hotfixes build.

New Features:
  • Build Options: New Material Remove Paint toggle.


Bugfixes:
  • #4055 Cannot export some blueprints.
  • #4058 Docking Controller freeze while in menu.
  • #4053 Material cannot be applied to decals.
  • #4045 Multi-plane symmetry allows overlap.
  • #4048 Multi-plane not compatible with prefabs / copy-paste.


Thanks for playing!

[New build - EXPERIMENTAL] 21w29a: Custom Docking Port

It is now possible to create custom docking port made out of several smaller Docking Connector.

To do so:
  • Link a Docking Config Gate to all the Docking Connectors of the custom design
  • Inside the Config Gate toggle the "Composite Mode" flag to "Merge Docks".
  • Assign a Tag if necessary, in case several different are being used.


Other changes:
  • A Faction tag has been added to the Codex Entity.
  • Station Module type setting is now at the level of Codex Entity.
  • Station spawn algorithm has been improved with better module collision check.
  • Station starter block is removed. A new way to test stations design will be introduced.


Upcoming changes:
  • The current cylindrical docking port will be removed.
  • A new ship friendly universal port will be introduced.
  • An iris door design will be introduced.
  • Community Suggestion:
  • #3672 Pipe can clip through girder.


Bugfixes:
  • #3711 Windows Arch incorrect size preview.
  • #4012 Teleport menu not showing text.
  • #3669 Fuel tank mass scales incorrectly.


Thanks for playing!

[New build - EXPERIMENTAL] 21w28b: Hotfixes

Hotfixe build.

Bugfixes:
  • #3989 Rock have no texture.
  • #3979 Incorrect local grid placement on pipe corner.
  • #3973 Brick scale preview icon in the codex preview.
  • #3997 #3998 Children entity delete causes issue.
  • #3996 Box Delete cannot undo selection.
  • #3983 Lattice girder do not fully delete after a copy/paste.
  • #3974 Gravity is not restored when deleting starter block.
  • #3730 Collision precision issue.
  • #3984 RGB Gate crash when tweaking values.


Thanks for playing!

[New build - EXPERIMENTAL] 21w28a: Docking Port and sub-modules

This build introduce the new docking port and a new Docking Controller allowing you to spawn decorative prefabs in a random fashion.
Check out the upcoming post to learn more about the new docking philosophy.

Docking New Features
  • New Docking Connector brick. It can grid-resize.
  • New Docking Controller brick.
  • Configure "spawning sub-modules" inside the controller.
  • Add tags to be spawned with a given weight for the randomized draw.
  • Any entity with a docking module can be used as a sub-module, to be configured inside the codex entity windows.


Still to do:
  • Connector size check for spawn
  • Station Module docking uses new docking port.
  • Kiosks spawning for stations
  • Spaceship universal docking port.


Also new due to popular request:
  • Chain link: simply holding Left-SHIFT during a link action will hold-on to the current link.
  • Box delete tool: select a volume like with the copy/paste. Then right click to delete the selection.
  • F3 Option: disable NPC spawn
  • F3 Option: peaceful NPCs mode.
  • Bugfixes:
  • #3987 Station Starting block name.


Thanks for playing!

[New build - EXPERIMENTAL] 21w27b: More Hotfixes

Another hotfixes build for the road.

Bugfixes:
  • #3914 Sequence show range data from previous command.
  • #3878 Glow bricks are too white.
  • #3891 Wrong texture on a few bricks.
  • #3918 Damage decals are not showing.
  • #3951 Exporting blueprint shows old workshop button.
  • #3954 Exiting Camera Mode opens the codex
  • #3956 Ship preview does not update.


Thanks for playing!