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Starship EVO News

[New build - EXPERIMENTAL] 21w28a: Docking Port and sub-modules

This build introduce the new docking port and a new Docking Controller allowing you to spawn decorative prefabs in a random fashion.
Check out the upcoming post to learn more about the new docking philosophy.

Docking New Features
  • New Docking Connector brick. It can grid-resize.
  • New Docking Controller brick.
  • Configure "spawning sub-modules" inside the controller.
  • Add tags to be spawned with a given weight for the randomized draw.
  • Any entity with a docking module can be used as a sub-module, to be configured inside the codex entity windows.


Still to do:
  • Connector size check for spawn
  • Station Module docking uses new docking port.
  • Kiosks spawning for stations
  • Spaceship universal docking port.


Also new due to popular request:
  • Chain link: simply holding Left-SHIFT during a link action will hold-on to the current link.
  • Box delete tool: select a volume like with the copy/paste. Then right click to delete the selection.
  • F3 Option: disable NPC spawn
  • F3 Option: peaceful NPCs mode.
  • Bugfixes:
  • #3987 Station Starting block name.


Thanks for playing!

[New build - EXPERIMENTAL] 21w27b: More Hotfixes

Another hotfixes build for the road.

Bugfixes:
  • #3914 Sequence show range data from previous command.
  • #3878 Glow bricks are too white.
  • #3891 Wrong texture on a few bricks.
  • #3918 Damage decals are not showing.
  • #3951 Exporting blueprint shows old workshop button.
  • #3954 Exiting Camera Mode opens the codex
  • #3956 Ship preview does not update.


Thanks for playing!

[New build - EXPERIMENTAL] 21w27a: Hotfixes and a few additions

Hotfixes build with a few additions:

  • New Codex Entity Menu
  • New Pirates and civilians Tankers NPCs. Massive thanks to all the builders!
  • Community Suggestion:
  • #3937 Brick and Decal count info is split.


Bugfixes:
  • #3934 #3864 #3927 UI codex sounds and some build action sounds are not muted by game SFX setting.
  • #3931 It is possible to link a yoke from a children entity to a spaceship computer.
  • #3938 Codex Entity issue with Station Modules.
  • #3928 Screen resolution reset when entering Graphic options.
  • #3930 Copy/paste/prefab with symmetry and turret computer breaks game.
  • #3929 #3936 Copy/paste/Prefab with overlapped and command can breaks game.


Thanks for playing!

[New build - EXPERIMENTAL] 21w26b: Hotfixes

Hotfixes build.

Bugfixes:
  • #3893 #3896 Link on Light or RGB controller can crash the game.
  • #3905 Error while loading blueprint.
  • #3919 Logic gate stacking does not works properly.
  • #3923 #3917 Prefab can crash game.


Thanks for playing!

[New build - EXPERIMENTAL] 21w24b: Hotfixes

Hotfixes build.
There have been some save issue on mechanism that were edited in the last update.
I hope you all had recent backup if you where impacted by the issue - sorry for that one!

Bugfixes:
  • #3881 Global Grid / Local Grid setting label switched
  • #3882 Damage block present in Codex.
  • #3875 #3876 Logic gate do not save their state.
  • #3879 Cannot link yoke to computer.
  • #3866 Damage decals are visible in the codex.
  • #3872 Deleting an entity while symmetry is active freezes game.
  • #3883 #3885 #3877 Children entity not saving correctly after a config edit.


Thanks for playing!