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Starship EVO News

Patch Notes, 21w06a [Default]: Holomax SFX, hotfixes

This build include new SFX for the holomap.
Another change is the ability to spawn any blueprint as a pirate NPC with the F8 key, allowing for much more streamlined combat fun or testing.

Bugfixes:
#3595 Logic gate not working in some configuration.
Total Laser brick number is incorrect.

Patch notes: the latest Experimental features are now available to all!

The default branch is finally catching up to the experimental one!

Here is a quick overview of the content added over the last weeks:

  • Holomap system map
  • More planet variety
  • CPU performance improvements
  • Turret improvements and debug tools
  • UI and codex SFX
  • Unity version upgrade
  • Netcode technology switch
  • Many hotfixes!


Here is the list of all the patch that where release in the Experimental branch and that are now available. Click on a single one to get to the patch note!

20w48d: Turrets and space habitats performance improvements 20w49a: Hotfixes
20w50a: Planets Variety
21w01a: Holomap System Map 21w02a: Unity Version Upgrade 21w02b: Hotfixes 21w02c: Physic Performance, Player SFX 21w03a: Hotfixes 21w03b: CPU Performance 21w04a: Hotfixes 21w04b: Turret Improvements, hotfixes 21w05a: Physics refactors and optimizations, Hotfixes 21w05b: Hotfixes 21w05c: UI and Codex SFX, hotfixes



As always thanks for playing the game!

Patch Notes, 21w05c [Experimental]: UI and Codex SFX, hotfixes

New Codex and UI SFX and more hotfixes.
Not all UI SFX have been migrated so some might feel out of place for the time being.

Community Suggestions:
#3578 View Center of Mass debug option moves to its own debug option (Press F3 to access it)
#3511 Order character save by date of last access.

Bugfixes:
  • #3584 Hovercraft control incorrect.
  • #3588 Switch incorrect bounding box.
  • #3582 Player item still equipped while piloting or seated.
  • #3579 Incorrect keybind for Jetpack on tutorial building.
  • #3562 Copy paste of addon block cause issues on incorrect positions.


Thanks for playing!

Patch Notes, 21w05b [Experimental]: Hotfixes

Hotfixes build following the latest physics engine refactoring.

Bugfixes:
  • #3571 No collision on Space Habitat.
  • #3574 Building on entity locked is no longer possible.
  • #3572 Speedometer not functional.
  • #3540 Docked entity undocks on save reload.
  • #3575 Turret incorrect targeting.
  • #3573 Multiplayer: client is not loading system properly.


Thanks for playing!

Patch Notes, 21w05a [Experimental]: Physics refactors and optimizations

Physic rigidbodies have been migrated to the new Data-Oriented architecture to get some CPU performance improvements.
It will ultimately allow to offload the collisions detection and resolving to secondary thread, yielding a massive fps improvement and steady fps during collision heavy situations.
Again this was a heavy refactor, some regressions might have slipped through.

Bugfixes:
  • #3550 Selecting a target will make some block disappears.
  • #3541 #3512 Exit chain on a children entity teleport to the wrong place.
  • #3557 Artifact in Space Habitat when moving fast.
  • #3565 Warping to a new system does not end.


Thanks for playing!