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Starship EVO News

[New build - EXPERIMENTAL] 21w10a: Fuel Tanks

The game will soon introduce a Fuel gameplay mechanic, where gas will be harvested and used as fuel to generated power.
In that regard two new bricks are introduced: the small and large tank.
These are decorative for now but will be used to store fuel in an upcoming update.
Furthermore following a discussion with the community the pipe can now be built through hull to allow for less tedious ship design.

Bugfixes:
#3650 Switch and logic gates incorrect collisions.

Thanks for playing!

Patch Notes, 21w07a [Default]: Physics Improvements

The physics broadphase logic has been refactored.
It uses custom BVH for the world and each entity children entity.
This new framework is entirely multi-threaded and uses Data-driven performance code so there is no performance impact.
For now only the data-structure is updated and the queries (raycast, collisions) have yet to be migrated.
The end goal is so to have each query being multi-threaded, essentially making the game run at stable fps even during physics intensive scene (like space battles).
For the curious you can check the debug option: View World BVH and View Entity BVH.

Bugfixes:
  • #3629 Ship preview not visible.
  • #3630 FPS drop after opening a ship preview.


Thanks for playing!

Patch Notes, 21w06b [Experimental]: Ambient Occlusion

The Ambient Occlusion post effect returns!
You can activate the effect in the Graphics settings.
This will help making ship interior less flat.

Bugfixes:
  • #3605 Moon can be generated inside planetary rings.
  • #3613 Incorrect raycast on weapon on Item Stand.
  • #3615 FPS decrease after viewing Codex entity preview.




Thanks for playing!

Patch Notes, 21w06a [Default]: Holomax SFX, hotfixes

This build include new SFX for the holomap.
Another change is the ability to spawn any blueprint as a pirate NPC with the F8 key, allowing for much more streamlined combat fun or testing.

Bugfixes:
#3595 Logic gate not working in some configuration.
Total Laser brick number is incorrect.

Patch notes: the latest Experimental features are now available to all!

The default branch is finally catching up to the experimental one!

Here is a quick overview of the content added over the last weeks:

  • Holomap system map
  • More planet variety
  • CPU performance improvements
  • Turret improvements and debug tools
  • UI and codex SFX
  • Unity version upgrade
  • Netcode technology switch
  • Many hotfixes!


Here is the list of all the patch that where release in the Experimental branch and that are now available. Click on a single one to get to the patch note!

20w48d: Turrets and space habitats performance improvements 20w49a: Hotfixes
20w50a: Planets Variety
21w01a: Holomap System Map 21w02a: Unity Version Upgrade 21w02b: Hotfixes 21w02c: Physic Performance, Player SFX 21w03a: Hotfixes 21w03b: CPU Performance 21w04a: Hotfixes 21w04b: Turret Improvements, hotfixes 21w05a: Physics refactors and optimizations, Hotfixes 21w05b: Hotfixes 21w05c: UI and Codex SFX, hotfixes



As always thanks for playing the game!