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Starship EVO News

[New build - DEFAULT] 24w29b: Hotfixes

Some more hotfixes.
More crafting schematics have been added.

Hotfixes:
  • #5883 Warp pearl not loaded correctly
  • #5881 Cannot place capacitor
  • #5882 Item stand can causes collisions
  • #5876 Seat wrong position

[New build - DEFAULT] 24w29a: New Warp core logic

Following feedback from the community (thanks to all who contribute regularly!), the warp core logic has been changed.
Now each added pearl will fill the core existing pearl or create a new pearl of the grid scale used.
Which means that adding a small pearl will only partially fill an existing pearl or create a new partially filled one.
Likewise adding a large pearl might adds several pearl to the core.
In short there is now disadvantage of using larger grid size warp core when it come to actual fuel capacity.

Thanks for playing!

[New build - EXPERIMENTAL] 24w28b: Hotfixes

Some more hotfixes.
This build contains a major tech refactoring concerning event gate, hence is being pushed to experimental first.
Tell me if you have any trouble with event gate!
This change will allows me to add more event and tweak the order in which they are presented without breaking the assignment.

Hotfixes:
#5866 Void Pearls not stacking correctly with several addons
- Void Pearl Storage addon do not draw power
#5870 Cannot spawn some ships
#5868 Issue when picking void pearl on item stand
Void Pearl adding and removing does not change the pearl order.

[New build - DEFAULT] 24w28a: Void Pearls

This build adds resources management for warping.
In survival the player will need to collects "Void Pearl" and place them in a special containers to be build as addon on warp core.

Features Added:
  • Void Pearl will spawn
  • New Warp Storage addon.
  • New event for the Warp Core: Fuel Percentage, Slots Taken, Slots Taken Percentage.

[previewyoutube][/previewyoutube]

There are two limitations to be aware:
  1. A ship cannot warp with Void Pearls inside any storage container, essentially forcing the player store them in the dedicated Warp Storage.
  2. Warp Storage eats power.

This means that how much warp fuel a ship is able to carry is a ship design decision, a higher storage being achieved at the expense of lower stats elsewhere for a given power amount.

As for the lore justification, Void Pearl are unstable in the fabric of space.
While harnessed properly they make warp jumps possible, if not stored during a warp withing the Warp Storage containment field they would reduce the ship to atoms.

A few more things to know:
  • Pearl will be partially consumed during each jump. It is possible to do several jump with a single pearl if the ship is small enough.
  • Pearl light will fade out the more they empty themselves.
  • Pearl storage do not have a volume limit but a unit limit. Ie a stack of x4 height can store 4 pearl of any size.
  • Bigger pearl store more fuel.
  • You will have to discard empty pearl manually.
  • Amount consumed is fixed per jump, it does not depends on how far the jump go.
  • Right now a 0.5m pearl will allows a 100T ship to do 5 jumps.
  • Pearl will be rare but should spawn in every system so the player don't get stuck.
  • On the starting system they will spawn on a planet different from the starting one, forcing the player to explore the starting system

=> TODO: it might be painful to place each pearl manually for very large ship, so I will add a system so warp cores can connect to inventory and fetch pearls on their own.

Other improvements:
  • Event Gate: now have the option for a superior or equal / inferior or equal.
  • Spaceship core new event: OnWarp, Warp Change
  • #5860 Saddle show orientation


Hotfixes:
  • #5864 Box delete can break game
  • #5861 Pedestal linked to a joystick teleport player to the wrong place.


Thanks for playing the game!
Francois

[New build - DEFAULT] 24w27b: Hotfixes

More fixes for mechs.

Improvements:
- Event Gate / Storage container and tank can ouput their fill rate.
- Event Gate / Storage container and tank can output a pulse when an item is added

Hotfixes:
#5853 Rotator Join cant be painted
#5855 Mech slope adjustement can be bugged
#5842 Pipe UI info missing