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Starship EVO News

[New build - DEFAULT] 24w21a: Power Cell

A new way to power your craft has been added with the power cell (item) and the power cell base (brick).
This is mainly to address a gap in powering smaller craft like hovercraft in survival, as using fuel is higher tier and more complex.
Place a power cell base on an entity and plug a power cell to it.
You can set the base to either charge power or draw power from the cell.

Survival Impact:
This build now counts the item bar volume in the total player volume.
The base player volume has been increased to 3000L.

Community Suggestions:
#5765 Display can show a container filling percentage.

Hotfixes:
#5762 Wrong description for system
#5763 Character slides on slopes after a jump.
#5770 Female NPC have bugged hair
#5768 Crash when arriving nearby planetary rings

Thanks for playing!

[New build - DEFAULT] 24w20a: Movement and docking improvements

It is now possible to transfer fuel automatically when docked:
A docking port has a new setting for fuel transfer: None, Refill or Push Fuel.

Character movement has been improved, the lag when stopping moving forward has been fixed.

An help section for hovercraft and hydrogen production has been added.

Suggestions:

Hotfixes:
#5619 Item get stuck in hand
#5529 Stopping walking feels laggy

[New build - DEFAULT] 24w019a: Hotfixes

This adds some docking procedure improvements: the docking will be smoother.

Suggestions:
  • #5739 Can link monitor to lifesupport system


Hotfixes:
  • #5707 Tree cant be harvested
  • #5731 Lag when copy-pasting
  • #5732 Broken blueprint
  • #5743 Crash when try to undock from the other docked port
  • #5744 Docking issue when flying a ship in a gravity field
  • #5741 Roll keybind when in free look mode
  • #5745 Docking port wrong export
  • #5746 Symmetry not working well with F2
  • #5737 Pipe see through not working
  • #5747 Volumetric sensor wrong detection in some cases
  • #5734 Link from Solar panel are not saved
  • #5735 Female hair not rendering


Thanks for playing the game!

[New build - DEFAULT] 24w018a: Docking Connector

The docking connector have been given some love.

  • New texture. The docking status now shows up as a glowing color.
  • Can initiate a docking manually by using a button when near another dock.
    The connector will aling the entity and complete the docking procedure automatically.
  • Can break the docking manually too.
  • New "Is docking available" event, that trigger when a docking procedure can be started.
  • New docking alignment setting: locked, 90 degree lock or free. Adjust whether and how the entity should align.
  • Connect to a screen to view the different status: Off, Docking available, Docking Proceeding, Docked.
  • docking port now can connect to pipe/conveyor and allows inventory sharing


Hotfixes:
  • #5728 Hair still present when changing character from human to alien
  • #5726 Crash when building on a moving platform
  • #5719 Prefab and item stands


Thanks for playing!

[New build - DEFAULT] 24w017a: Character Rendering, Hotfixes

The character rendering logic has been refactored: it is now fully integrated to the batched renderer.
It means it greatly reduce CPU time and improve GPU performance through culling.
This is the first step toward bringing large amount of npc (crews, crowd or mobs) to the game.

Character lag when stopping walking at low fps is fixed.

Suggestion:
#5704 Tank can now connect to more than one display

Hotfixes:
#5712 Collisions with world items
#5711 #5721 Ship locks direction when boosting from a standstill
#5713 Tank UI setting is not saved correctly

Thanks for playing!