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Starship EVO News

[New build - EXPERIMENTAL] 22w47a: Help Section, Hotfixes

This update adds a dedicated help section to the menu.
This will greatly help newcomers to get an hold on the game basics.
This in turn will allow us to be less dependant on mission based tutorials as they proved to be buggy and hard to implement and test.
Each entry is supposed to be simple and short, relying on easy to digest short videos.
More entries will be added on more advanced topic (turret, event gate, logic, advanced building)

Also some more hotfixes for the road.

Hotfixes:
  • #4995 Entity Bounds can be wrong.
  • #4994 Tank Join not working.
  • #4993 Fuel Hose flow issue.
  • #4996 Unspawning docking entity can yield some issue.
  • Hoverpod VFX not visible.


Thanks for playing!

[New build - EXPERIMENTAL] 22w45a: Sensor, Shipyard & Hotfixes

Some improvements on the sensors and shipyard side, with a bunch of lot of long overdue fixes.

The game can load once more older .mps blueprint.

Volumetric and Laser Sensor Improvement:
  • Bounds detection fixed
  • Can detect entities
  • Can detect items
  • Compatible with the event gate: can trigger for either Player / Entity, and for a given number / distance
  • Have an update frequency setting.
  • Can detect outside of entity bound.
  • Use the latest physics and tech stack, so performance impact will be minimal.


Shipyard Improvements:
  • Can rename Shipyard
  • Failed request explain reason
  • Can cancel request from the menu
  • Various issues fixed


Community Suggestion:
  • #4818 Addon brick will default to the local building mode
  • More brick can be renamed (Rotor, hinge and shipyard)
  • #4553 Lower ship in 3rd person spaceship view
  • #4572 Sprite z-culling
  • #4871 #4747 Better decal targeting


Hotfixes:
  • #4982 Unspawning entity during box-delete can crash the game
  • #4555 Cannot paint decal with the steel material.
  • #4742 #4633 Game / Player option are not saved.
  • #4968 Collector issue during heavy mining.
  • #4769 #4670 #4678 Shipyard incorrect bound check
  • #2068 Thruster VFX incorrect placement.
  • #4923 Brick with no paint on older blueprint appear black instead of their material color
  • #4988 #4912 #4182 #3867 #3719 Volumetric sensor not working
  • #2259 Volumetric sensor in multiplayer
  • #2005 Sensor range not updating.
  • #2638 Sensor range effectively limited to entity bounds.
  • #2017 Sensor range is not shortened by base entity


Thanks for playing!

[New build - DEFAULT] 22w44c: Command Material, Hotfixes

It is now possible to apply a different material to some brick like seats, screen and commands.
This feature will be extended to other brick.



Community Suggestion
  • #4898 Material for commands
  • #4870 FOV adjust during photo-mode and lower minimum value.


Hotfixes:
  • #4978 Can build with pipe clip with children entities
  • #4911 #4896 Crash / issue when deleting a brick colliding with another entity.
  • #4883 Some brick icon are missing.
  • #4899 Ghost brick after blueprint corruption
  • #4711 Logic freeze for some blueprint
  • #4983 Shift click on codex remove item


Thanks for playing!

[New build - DEFAULT] 22w44b: Music!

Some music have been added to the game!
Shoot-out and great thanks to the composer Mike Manning.
The tracks are for now calm and meditative to fit with the slow paced nature of the game.
They are minimalist and easy to listen, but also very warm and soulful.
Hopefully they grow on you like they have been growing on me (OST was waiting to be added for some time)!

More tracks will be added in the future, typically for combat.

Right now on top of new Title music we have three set of ambiances:
  • Space Calm: near station and inside planetary rings. Meditative and melancholic soundtrack
  • Atmosphere: Calm: on habitat (and soon on planets): A bit more uplifting and warm.
  • Deep space: drony ambient sound. Not really music!


Thanks a lot for playing!

Crafting Devlog!

As the latest experimental build additions relative to crafting and inventory are now merged in the default build of the game, you can check the content in the devlog below.

[previewyoutube][/previewyoutube]

These update where a big step toward survival with the addition of crafting into the game. I also added a full blown inventory system with conveyor tubes and pull/push logic, some flexi-hose and made plenty of UI additions.

Thanks for playing!
Francois