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Starship EVO News

[New build - DEFAULT] 22w44a: Crafting lands in the Default build

Crafting now hits default! Check out previous posts to see the content of the previous experimental updates.

Brick can now be dropped.
Brick stored inside cargo will take less space.
Some improvement have been made to the physics of dropped object like brick and components.
The legacy fuel scoop has been replaced by an updated design, in line with the Collector.

Bugfixes:
#4970 Fuel Scoop is no longer harvesting
#4969 Furnace wrong capacity computation after ingot crafting
#4966 Cannot place tank join on Lightcruise engines and Reactors.
#4971 Various fuel issues
Heavy Mining lag fixed.

Thanks a lot for playing!

[New build - EXPERIMENTAL] 22w42a: New Fuel Tech, hotfixes

The fuel system logic has been updated, leveraging on the item framework.
Instead of using a real-time equilibrium it now use the more simple push/pull request based system from the inventory.
It should be more straightforward to understand for newcomers.
There should be no impact to your current build.

Community Suggestion:
  • #4959 Right Click to take half stack.
  • #4961 Glow brick color is less white.


Bugfixes:
  • #4962 Quick Select action not working well with multi-shapes
  • #4955 Furnace UI not updating.
  • #4956 Game freeze when interacting with collector inventory.
  • #4957 Inventory issue after Quit to Title.


Thanks for playing!

[New build - EXPERIMENTAL] 22w41a: Hotfixes

Hotfix build with a new new logic for inventory item dragging.

Change: the logic to drag item from Codex and inventory has been updated following discussion with the community.
You no longer have to hold the Left Mouse Button to drag the item, you simply need to click it. It is similar to what minecraft is doing.
It will be easier to then right-click to drag a single item from the stack.
To quickly transfer an item you now need to SHIFT-click instead of double clicking.

Bugfixes:
  • #4950 Multi-shape dot visible on codex close on wrong item.
  • #4944 Glow color incorrect for Light and Glow tiles
  • #4949 RGB controller dont work on glow tile.
  • #4946 Hose base not visible after unlink.
  • #4948 Large brick count ship turn invisible.
  • #4952 Weapon beam starting and end vfx incorrect location
  • #4952 Weapon are un-equipped upon load
  • #4953 Furnace cannot collect rocks
  • Crash / freeze when interacting with an inventory whose content is being pulled.


Thanks for playing!

[New build - DEFAULT] 22w38c: Children Entities and Inventory, Hotfixes

Mechanism are now able to connect to pipe, allowing inventories to be shared with children entities.

Bugfixes:
  • #4905 #4889 Some bricks do not allow pipe overlap.
  • #4901 Save corruption
  • #4930 Silver ingot labelling
  • #4920 Keybind quantity multiplier not working with Codex
  • #4430 Brick description cleanup.
  • Quit to title and reload is broken
  • #4925 Tank size on old builds have shrunk.
  • #4926 Crashes during heavy mining.


Thanks for playing!

[New build - DEFAULT] 22w38b: Hotfixes and Assembler pull feature

Mainly bugfixes with the new assembler pull feature.

New Feature:
  • Assembler: an option to automatically pull needed components from connected inventory has been added.
  • UI: the x1/x10/x100 will drop multiple of the quantity dependant on the current grid level.


Bugfixes:
  • #4917 Tile bricks multi-shape not working properly.
  • Fixed some case where the item preview was not showing because of multi-shapes.
  • Brick will be removed from the item-bar when they have 0 quantity.
  • #4922 rock of different type cannot be stacked in UI.
  • #4922 SHIFT click items are not dropped.


Thanks for playing!