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Starship EVO News

[New build - DEFAULT] 22w25b: Hotfixes

This build introduce some physics performance improvements and add collision for the mined ore.
A leak has been detected in the latest physics improvement, this can impact FPS in some world.
I reverting the change for the time being.

Edit: leak was fixed, so the improvements are back in the game.

Hotfixes:
  • #4746 Light issues when deleting a lot of bricks with box delete.
  • #4729 Fuel capacity wrong after deleting reactor or engine.
  • Quit to title fixed
  • Physics world and children entity BVH tree leak in some rare cases


Thanks for playing!

Mining and new terrain tech devlog

Check out the latest devlog on mining and the new terrain tech!

[previewyoutube][/previewyoutube]

Thanks for playing!

[New build - DEFAULT] 22w25a: Hotfixes, physics improvements

This build introduce some physics performance improvements and add collision for the mined ore.
It also fixes various crash and a memory leak.

Hotfixes:
  • Crash and memory leak due to FMOD (audio plugin)
  • #4737 #4734 Brick Connectors are not deleted on tank delete
  • Various terrain save issues
  • #4730 ##4690 Glass flickering
  • #4714 Collision with asteroid happens too far away from the ground
  • Updating beam color does not change VFX color


Thanks for playing!

[New build - EXPERIMENTAL] 22w24a: Fuel and physics improvements, hotfixes

Hotfix build with some improvements to the fuel experience and some physics perf improvements.

Improvements
  • A new fuel tank format is introduced, with a more conventional sizing
  • Bounds will show when placing the tank, allowing for a more precise placement
  • Pipe flow rate is multiplied by 4. Now a 0.25 pipe can fuel 16x 1m reactor at full power.
  • Physics optimization for rebuilding BVH Trees: it can leads to massive saving for entity with plenty of children entity.


Hotfixes:
  • #4717 #4702 VFX shows on player after source is unloaded
  • #4700 Paint effect still showing when tool is unselected.
  • #4692 Deleted mechanism sfx still playing.
  • #4675 Pipe see-through view not working
  • #4688 Exit to title and loading back can cause issues.
  • #4723 Control assignment issues.
  • #4720 Flickering on handheld weapons.
  • #4719 Handheld bugs
  • #4699 #4726 Decals dont show metals.
  • Repair and fuel see-through view are fixed.
  • Plenty of fixes regarding Damage decals.
  • Leak in physics BVH tree construction fixed.



Thanks for playing!

[New build - EXPERIMENTAL] 22w23a: Terrain Improvements

Various improvements have been made to the terrain technology.

  • The mesh creation algorithm has been changed from Marching Cube to Dual Contouring.
    This allows better and smoother contour, minimizing some artifacts. Furthermore it will allows to create better hard surface sculpting or terrain shape in the future.
  • Border gaps between LODs have been fixed.
  • Terrain modification is now saved! Beware though before starting a big project: the save format is likely to be update it the future, so it is highly probable you will loose any mining done.
  • Mining has been improved to give smoother and wider results.
  • Some large rocks are now spawned on the terrain.
  • Shadow flickering is fixed.


Please report any issues, I would now like to push that branch to Default!

Thanks for playing!