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Starship EVO News

[New build - DEFAULT] 22w04b: You Only Hotfixe Twice

Another hotfixes build for good measure.

Hotfixes:
  • #4514 Tetra Arch incorrect normal when stretched.
  • #4512 Ship dont explode on Hp at 0.
  • #4513 Screen wedge collision is too large.
  • #4511 Multiplayer: Legacy save format ship are causing issues when loaded.

[New build - DEFAULT] 22w04a: Hotfixes, Multiplayer fixes

Hotfixes build. Multiplayer connection and ship movement was fixed, please report any issue may find!

Community Suggestion:
  • #4499 Window tile tetra hull equivalent
  • #4502 Codex Entity Save Locally button renamed to Save Blueprint
  • #4503 Tile allow pipe clipping.


Hotfixes:
  • #4362 #4376 #3591 #3484 Multiplayer connections issues.
  • #3677 #3661 Ship movement are not synced in multiplayer.
  • #4499 Window tile tetra incorrect overlap check.
  • #4490 Event gate does not trigger message while activated from a seat.
  • #4493 Symmetry plane incorrect placement on large Children Entity.
  • #4081 Scaling issues on wedge.
  • #4501 Gizmo arrow are not showing on some systems.
  • #4498 NPCs wont engage non-piloted entity even when they fire.
  • #4478 #3739 #3624 Entity can be launched after exiting Photo Mode.


Thanks for playing!

[New build - DEFAULT] 22w03c: Space Battle Editor

The "spawn NPC" F8 menu evolved in a full blown Space Battle editor.
This is mainly to help us improve, balance and optimize space combat, but also to design larger battles to be added with faction encounters. But we figured you might like it too so here it is!

Features:
  • Spawn several ships at the same time
  • Choose the NPC behaviour: foe / friend.
  • Set a spawning distance.
  • Export a given space battle blueprint.
  • You will need to be flying a ship for it to work correctly.


Hotfixes:
  • #4488 #3416 Decals are not mirrored correctly on some orientations.
  • #4491 Rotor preview incorrect at various grid-size.
  • #4495 #4496 Children entity can appears at the wrong place after a blueprint deletion.




The next builds will focus on improving combat. In the meantime, have fun!

[New build - DEFAULT] 22w03b: Hotfixes

Hotfixes build.

Hotfixes:
  • #4481 Warning message when pasting a decal on a blast door.
  • #4482 Symmetry grid locking is not convenient.
  • #4484 Arch does not stretch up to 16x16x16.
  • #4486 Thruster stretching issues.
  • #4485 Pasting children entity stacking can break game.


Thanks all!

[New build - DEFAULT] 22w03a: Trap Door and Blast Door

Blast door and Trap door implementation have been changed.
They are now using children entity, which means you can paint frame and door separately and apply decals on the moving part.
As collision are still deactivated for convenience it is not possible to add bricks on them but you are free to apply decals!

Hotfixes:
  • Opening several time the mission board is duplicating the last ship entry.
  • Bounty Hunting ambush rate was 100%
  • #4456 Ship in same squadron can start targeting friendly ship in case of friendly fire.
  • #4475 Damage and repair on system applied incorrectly.
  • #4461 Thruster texture scaling incorrect.
  • #3420 #4457 Trapdoor hitbox issues.
  • #4463 Symmetry grid placement is incorrect at large scale.
  • #4479 Warp Jump fail to finish in some cases.


Thanks for playing!