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Starship EVO News

[New build - MECH PREVIEW] 24w25b: Mechs improvements

Mechs are being improved:
- There is now a retargeting done when importing animation.
You first need to define your idle angles. Then the game will compare both source and target idle angle to apply the animation angles.

- East vs West control scheme:
It is now possible to select between two controls scheme:
East will pilot like a player, for a dynamic feel like in Japanese animation (hence the name)
West will pilot more like a tank.

- New Bust limb option for rotator. The bust will essentially act like a tank turret for West tank: it will follow the player mouse.

- Jump ability. It is possible to jump. Hold the key longer for a bigger jump. This feature will be improved.

Hotfixes:
  • #5817 Key added are blocked by default with symmetry.
  • - Preview ground works with foot rotator facing upwards
  • #5776 Docking can take too much time to complete


Thanks for playing!

[New build - MECH PREVIEW] 24w25a: Hotfixes, physics improvements

Many fixes with several related to mechs.
The physics engine has been improved: now the center of gravity and moment of inertia take into account each children entity position, making mechs more stable.

Hotfixes:
  • #5804 Rotator Join incorrect hitbox.
  • #5806 Dropdown setting box can clip text.
  • #5810 No key at 0 when using symmetry
  • #5808 Mech with inverter feet rotator dont align feet to terrain properly.
  • #5805 Rotator reset angle target on config screen exit.
  • #5807 Cannot copy-paste mechanism in survival
  • #5809 Collision with power cell built on children entity.
  • #5797 Turret issue with the new rotator join.


Thanks for playing!

[New build - DEFAULT] 24w21a: Power Cell

A new way to power your craft has been added with the power cell (item) and the power cell base (brick).
This is mainly to address a gap in powering smaller craft like hovercraft in survival, as using fuel is higher tier and more complex.
Place a power cell base on an entity and plug a power cell to it.
You can set the base to either charge power or draw power from the cell.

Survival Impact:
This build now counts the item bar volume in the total player volume.
The base player volume has been increased to 3000L.

Community Suggestions:
#5765 Display can show a container filling percentage.

Hotfixes:
#5762 Wrong description for system
#5763 Character slides on slopes after a jump.
#5770 Female NPC have bugged hair
#5768 Crash when arriving nearby planetary rings

Thanks for playing!

[New build - DEFAULT] 24w20a: Movement and docking improvements

It is now possible to transfer fuel automatically when docked:
A docking port has a new setting for fuel transfer: None, Refill or Push Fuel.

Character movement has been improved, the lag when stopping moving forward has been fixed.

An help section for hovercraft and hydrogen production has been added.

Suggestions:

Hotfixes:
#5619 Item get stuck in hand
#5529 Stopping walking feels laggy

[New build - DEFAULT] 24w019a: Hotfixes

This adds some docking procedure improvements: the docking will be smoother.

Suggestions:
  • #5739 Can link monitor to lifesupport system


Hotfixes:
  • #5707 Tree cant be harvested
  • #5731 Lag when copy-pasting
  • #5732 Broken blueprint
  • #5743 Crash when try to undock from the other docked port
  • #5744 Docking issue when flying a ship in a gravity field
  • #5741 Roll keybind when in free look mode
  • #5745 Docking port wrong export
  • #5746 Symmetry not working well with F2
  • #5737 Pipe see through not working
  • #5747 Volumetric sensor wrong detection in some cases
  • #5734 Link from Solar panel are not saved
  • #5735 Female hair not rendering


Thanks for playing the game!