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Rainbow Six Siege x Aim Lab: Patch Notes - 0.93.8

[h2]Rainbow Six Siege x Aim Lab[/h2]

We are proud to announce our new partnership with Rainbow Six Siege - And with it, a whole bundle of new content for you all! Starting with...

[h2]New Rainbow Six Siege Tasks[/h2]

Like with our last R6 event, we've brought a whole new bundle of Rainbow Six Siege tasks to Aim Lab!
These tasks mimic many of the elements of Rainbow Six Siege that you may be used to - Like camera height and movement speed, so those of you that play should feel right at home!

[h2]These tasks are ;[/h2]

[h3]Oregon Entry 2[/h3]

A task so nice we had to do it twice - Oregon Entry 2 offers a remix on the task you know and love - With new targets, new routes and new tactics needed to clear!

[h3]Clubhouse Entry 1[/h3]

Taking advantage of the new Clubhouse map, this task runs you through Clubhouse, clearing angles and dealing with enemies as you go. The perfect introduction to those that need to learn the map quickly!

[h3]Lean Peeking Basic[/h3]

Lean peeking is a critical skill in Rainbow Six - And so, we wanted to make sure you all had the best environment to practice this in!

Lean Peeking Basic is the first version of this task being brought to Aim Lab - Expect more to come!

[h2]New Rainbow Six Siege Weapons[/h2]

This goes out to all of you Ash and Jager mains - Aim Lab has some new guns!

Both the R4-C and the 416-C are now available within Aim Lab - Pre-equipped with a holo sight matching the one you are all used to! These weapons should feel pretty close to what you are used to - And are available both for all current tasks within Aim Lab, and for creators in the Creator Studio!

[h2]New Layout - Same Aim Lab[/h2]

When you next hop into AIm Lab, you might see a couple of changes to the Tasks screen - This overhaul of the task section is intended to make sure that you always know what can be found and where.

This features a couple of new sections that you may not have seen before - Such as ;

[h3]FEATURED -[/h3]

These are the most popular and well known tasks within Aim Lab, and cover a variety of bases when it comes to your training

[h3]GAME SPECIFIC -[/h3]

This is where you will find the new Rainbow Six Siege tasks - This section will host any and all tasks built with one specific game in mind - And may use the games movement speeds, camera height, physics, weapons, maps and more.

[h3]SKILLS -[/h3]

This is the new home of the category system. Here you will find the tasks of Aim Lab split into the categories that they affect - From Flicking to Cognition.

[h3]FAVORITES -[/h3]

As you would expect, this section hosts any and all of your Favorited content. Use it as a one-stop-shop for your favorite tasks!
[h2]
Aim Lab x Rainbow Six Siege[/h2]

So - Aim Lab is now the official Aim Training Partner for Siege, but what does that mean for you?

As an official partner of Rainbow Six Siege, we are going to focus on fulfilling the training needs of any and all aspiring Siege players - This is going to mean more tasks, more events, and more support for Siege as a whole!

As our partnership with Rainbow Six Siege matures, you can expect to see more and more support for R6 training within Aim Lab, from ingame Models and hitboxes, to maps, to, ofcourse, weapons, all of which will be fully supported by Aim Lab and the insight system.

We will have some very exciting things to show you in the future - But for now, we hope that this update will give those of you looking for ways to hone their skills a place to call home.

Stay tuned!

[h2]All other changes -[/h2]

[h3]Aim Lab -[/h3]
  • Added new “FEATURED” tab in Workshop
  • Added new “FEATURED” tab in Tasks
  • Added new “FAVOURITES” tab in Tasks
  • Added new “GAME SPECIFIC” tab in Tasks
  • Reworked Task screen
  • Added new task - Oregon Entry 2
  • Added new task - Clubhouse Entry 1
  • Added new task - Lean Peeking Basic
  • Added new weapon - R4C
  • Added new weapon - 416-C (No Acog yet, sorry Jager : ( )
  • New Lobby Takeover


[h3]
Creator Studio -[/h3]
  • New Template - Clubhouse
  • New Weapon - R4C
  • New Weapon - 416-C
  • Updated Rainbow Six Siege movement preset

Aim Lab is now the Official Training Center for Rainbow Six Siege!

We’re extremely excited to announce that Aim Lab is now the official training center for Rainbow Six Siege!

That means if you’re a Siege player, or looking to become one, starting today a lot of good things are coming your way in Aim Lab. We’ve vastly improved the fundamentals -- e.g. game and player physics like movement speed, ADS, and lean peeking -- to make them mimic the Siege experience, so the habits you build in Aim Lab will translate over when you fire up R6S.

We’re also releasing a bunch of new content to broaden your training options. That includes new Siege-specific tasks, a second map, Clubhouse, being available both in tasks and Creator Studio, and we’re releasing our first two R6S weapons! You’ll find new gun models, along with recoil and spread, for the R4-C and the 416-C, so you can start really honing your accuracy, flicking, and recoil control.

And this is just the beginning for what we’re trying to accomplish. Our goal is to support Siege players of all levels as they improve their performance, whether that’s a new player, somebody looking to get over the hump in Ranked matches, or even seasoned veterans trying to hone the last 1% of their craft.

To that end, we’ll be adding more maps, tasks, weapons, and other great content in the weeks and months ahead. Join us on Discord or follow us on Twitter to keep up to speed on new developments, or let us know what you’d like to see next!

You can read the full press release here.

Patch Notes - EB 0.93.7

[h3]First of all - A huge thank you to all those that participated in the G2 x Logitech Aim Challenge. The competition was fierce - And the winners circle hard fought, but in the end the winners were -[/h3]

#1 - BardOZ, with a run of 147,436
#2 - Walcok_, with a run of 145,125
#3 - cartoonFPS, with a run of 144,948

Less than 2.5k between the top three - Hard fought, but BardOZ managed to pull just that little bit further ahead!

Not all of us can compete with players like this - But don’t worry, twelve of you are still going home with a prize!

The winners of the G2 x Logitech Sweepstakes are -

Jorge567 & Ferpiz - Winning a Logitech Pro X Superlight each!

And

Younghan, Elev3n, Impabel, Freelzy, Krystiantry, Wcfcrove, Djswag64, Ale3aparico, Imnottheoneandonly and Arbydeleon04 - Each of which will be taking home a signed G2 jersey!

All winners - Please check your emails! We’ll be sending out contact in the coming days to facilitate delivery of your winnings!

For everyone else - Well played! We look forward to seeing you in the next one!


Aim Lab
  • New Task - Scattershot: As promised - The Scattershot task from the Logitech x G2 event has now been brought into Aim Lab for good! You can find this new fan-favorite in the “Flicking” category!
  • Task Repaired - Snipershot: Many of you have been in touch over the last week reporting that the Snipershot task was bugged for you - We’re happy to announce that as of this last update, Snipershot is now fixed! This means that all of your playlists, custom tasks and training routines can now be run to their fullest once more - Thank you for allowing us the time to get this fixed for you!


Creator Studio
  • New Map - Ascent: Finishing off the original trio of Valorant maps, Ascent joins the roster of templates within the Creator Studio! As with all previous templates, this is free for all creators to access, and can be found in the "New from template" option within the Creator Studio
  • New Interactable - Trigger: We’re really excited to see how you guys get along with this - A new Trigger-style interactable has been introduced into the Creator Studio, offering a number of different options for whatever you may need!
  • New Trigger - Teleporter: “Speedy thing goes in - Speedy thing comes out” Teleporters are now available within the Creator Studio! Featuring full momentum conservation and linking, these should be an excellent tool for creators wanting to focus on rapid environmental changes!
  • New Trigger - End Gate: Want to create an assault course for palyers to run through? Well, now you can! This new interactable allows you to set an area that will end the current round should the player walk into it - What you do with this is up to you! Set an end goal for your task, or a death-pit for your obsctacle course. The sky is the literal limit!
  • New Trigger - Trigger Spawner: Want to set off targets as soon as the player walks into a room? Or maybe you want a flurry of targets to spawn if one gets too low? Now you can! This new trigger functions similarly to the “TriggerSpawnersOnDeath” modifier you may be used to, and allows you to set off spawners when a player, bot or object walks into your Trigger field!
  • New Behaviors - Bot Sounds: Options for bot sounds on hit, kill and spawn are now available as a behavior for all bot types! Simply add the behaviour, save the bot and you're off to the races! Included along with this are dozens of unique, pre-installed sounds that you can select to ensure that your map feels the way you want it to be played!
  • New Feature - Drag Select: Ever wanted to move a bunch of objects at the same time? Well, now you can! Simply left click and drag over the objects you want to select to grab them all at once - Then scale, reposition, rotate or whatever else you desire to your hearts content, it’s just that easy!


[h2]All changes going live this patch -[/h2]
[h3]Aim Lab -[/h3]
  • Ended the Logitech x G2 event
  • Added a new task - Scattershot
  • Fixed the “Snipershot” task not working as intended

[h3]Creator Studio -[/h3]
  • Added a new Map Template - Valorant Ascent
  • Added a new interactable - Trigger Field
  • Added a new trigger - Teleporter
  • Added a new trigger - End Task
  • Added a new trigger - Trigger Spawner
  • Added three new bot behaviours - Bot Hit Sound, Bot Kill Sound and Bot Spawn Sound
  • Added a new QOL feature - Drag Selecting
  • Fixed being unable to edit more than one object colour when using the “HEX” colour option
  • Fixed dropdown menus not using the scrollbar properly
  • Fixed the delay option on the “TriggerSpawnerOnKill” modifier

Patch Notes = 0.93.6

[h2]This is a big one folks - A new event, new leaderboards, new tasks and more! Let’s dive right into it. [/h2]

The Aim Challenge

Test your speed and precision in our new task Scattershot! We’ve put together an aim competition to test your skills! Get your name on top of the Scattershot leaderboard between March 24th and April 7th for your chance to win some amazing prizes!



New Task - Scattershot

Combining wide engagement flicks with small, rapid microcorrections, Scattershot is a one-size-fits-all task for just about any flicking need you might have!
Playing through the task is fairly simple - Flick to a target, then destroy it, as you would in any other task, but with a twist - Once you kill a target, two more spawn right next to your crosshair. Kill them as fast as possible, then repeat.
This task is fairly universally applicable for flicking - From Valorant to Hyperscape and everything inbetween, so definitely try to fit it into your routines!



Leaderboard 2.0

After much ado - The long awaited leaderboard 2.0 update is here! And with it - The ability to sort leaderboards by date range.
What does this mean for you?
Well, for those of you fighting for spots on the leaderboards, not only will your records sit atop the boards for all to see, but you’ll even have the opportunity to compete with your friends on a day-to-day basis!
And for everyone else - You’ll be able to see a clean history of the task, who’s the best and what they are doing differently to you. For some of you, it’s a goal to look at, and for the rest - It’s motivation to keep driving forward!

All updates & fixes:


[h2]Aim Lab -[/h2]
  • Added the new G2/Logitech challenge
  • Added a new task - Scattershot
  • Added a new event homescreen
  • Added a new desktop icon
  • Added the Leaderboard 2.0 system - With all time leaderboards and filtering by dates
  • Scrubbed some cheated/bugged scores from older leaderboards - This is a continuing process and will be actively maintained until our Anti-cheat system is fully automated.
  • Fixed an issue causing some Custom Task settings to carry over to other Custom Tasks unintentionally
  • Fixed an issue causing Custom Freetrack to have broken jumping mechanics
  • Fixed an issue causing crosshair images smaller than 1920x1080 to have a small outline
  • Fixed an issue causing Custom Crosshair images to be slightly less transparent than the actual image
  • Fixed an issue causing firing to pause for one cycle when “ENTER” is pressed during a task
  • Fixed an issue preventing editing of saved custom tasks


[h2]Creator Studio[/h2]
  • Added separate hitboxes for Humanoids, Headshot bots and Targetman bots
  • Added a bind to allow players to tab between objects easily
  • Fixed the “TriggerSpawnerOnKill” modifier ignoring the “Wave Spawner” modifier
  • Fixed editing text on a bot causing it to respawn
  • Fixed the Grid Spawner not updating targets when Columns/Rows are changed
  • Fixed Scaler and Crouch speeds to be FPS independent
  • Fixed GridSpawners spawning more than one target on an occupied spot
  • Removed “Next Task” from Creator Studio maps that are not a part of a playlist

Patch Notes - 0.93.5

[h3]Capping off our biggest event yet - Todays update brings the event tasks highlighted last week to Aim Lab - Forever![/h3]

R6S Tasks

By popular demand, the five Rainbow Six Siege tasks we introduced for the combine event will be remaining in Aim Lab permenenately, and will be featured for a time on the lobby screen. With their own leaderboards and stat tracking, you can continue to compete with your friends at your own leisure!

[h2]All other changes[/h2]

[h3]Aim Lab[/h3]
  • Ended the Rainbow Six Siege event
  • Added the five Siege tasks to Aim Lab core
  • Fixed an issue preventing jumping in Rocketshot Ultimate
  • Fixed an issue that would prevent tasks being started if the player clicks, then slightly drags their cursor before selecting
  • Prevented Custom Weapons from impacting a players rank
  • Fixed custom tasks using the “Speed” suffix instead of “Custom”
  • Fixed being unable to increase score beyond 0 in Freetrack
  • Changed the SiegeEntry task video to better represent the task


[h3]Creator Studio[/h3]
  • Fixed an issue causing the RotateBy behaviour to not properly function when using nondefault values
  • Changed "RespawnOnDeath" from a static number to a min/max interval (You can keep it static by setting both values to the same - So your old maps won't break!)
  • Updated the "Crouch" behaviour to function as a multiplier of Scaler, rather than overwriting it
  • Fixed an issue that would cause Wave Spawner to trigger on every kill in certain isolated instances