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Reign of Guilds News

News and Updates 0.94.685

Dear friends, let's start with the news.
[h2]1 | Early Access Release Date[/h2]
It is very unpleasant for us to tell the news that we cannot confirm the planned release date. We still have unresolved issues with Steam, and our expectations regarding the speed of resolving these issues, as it turns out, do not align at all with reality. Therefore, we will announce the date only after all issues have been resolved.
[h2]2 | Veteran Awards[/h2]
During PT#7, we held a challenge, with the "Veteran" title as a reward. The requirements were as follows:
  • to become a "Veteran," you needed to have on your account a character:
    • created no earlier than 00:00 02/16/2024 (GMT+0);
    • with level above 15.15;
    • with the second or higher tier of any profession;
    • 4 additive abilities of any level.
We promised to think about how to make the rewards unique, and here is our decision:
  • each Veteran account will receive 6 zlatys;
  • which can be used to purchase unique skins:
    • head;
    • chest;
    • legs;
    • gloves;
    • 1H sword;
    • 2H sword;
They will look like this:

According to preliminary estimates, there are about 60 such accounts. The list of characters will be published later.
[h2]3 | Update [/h2][h3]In-game changes[/h3]
  • Castle Elixirs:
    • duration significantly changed;
    • elixirs added up to T7;
    • system of bills added for obtaining elixirs;
    • "seasonal" bill offers added;
    • in short:
      • before introducing mechanics involving high GvG resource requirements (metal, wood, stone), requirements for these resources are transferred to elixirs;
      • NPC "Settlement Manager" accepts these resources and issues vouchers of 3 types (for metal, wood, and stone);
      • then these vouchers are exchanged for elixirs by another NPC, thus confirming the guild's right to own the castle.
  • Property:
    • increased the number of inventory slots for all rooms;
    • increased real estate costs;
    • each room has 1 chest that combines all slots;
  • Parcels:
    • unconventional approach to DVB: large balances, very slow price rollback, and increased maximum cost upon price increase;
    • reduced experience gain on T1 parcels by 30%;
  • Rewards for game versions:
    • introduced character inspection window design based on the game version;
    • added NPCs with cosmetics and the application of said cosmetics to in-game items;
    • gradual addition of content to the reward shop;
    • fixes regarding fabric simulation and other visual errors on skins;
  • Party:
    • display of a party marker above the character;
    • fixed:
      • party disbandment/high group creation delay on the server during transitions;
      • leadership transfer issues, including party leader leaving;
      • issues related to members leaving the party;
      • issues related to disbanding a group whose members are on different servers;
    • overall party data transmission and operation speed;
  • Fixed:
    • quest errors, quest givers/pickers, including various Vocations and abilities;
    • disappearance of certain buffs upon logout;
  • Changed:
    • item breakage types;
    • guild capital threshold values determining its level, registration cost, and renaming;
  • Added:
    • types of non-droppable items;
    • map markers for various objects, including quests;
[h3]Technical changes[/h3]
  • Chat:
    • added quick commands for sending messages to specific channels, regardless of the open tab with the channel;
    • the collapsed chat now consists of a message input line with a saved channel preset for sending messages;
  • Fixed:
    • server crash, which led to over 80% of server crashes on PT#7;
    • game login error when clicking the "Login" button independently in the menu;
    • shadow settings error;
  • Added:
    • welcome window on the Island notifying about restrictions and providing a basic description of the rules of the tutorial location;
    • text notifications reminding about the current game version and, consequently, the incompleteness of certain mechanics;
  • Changed:
    • character backup timeout is now 10 minutes;
    • AFK timeout is now 15 minutes;
    • logout timeout reduced to 10 seconds;
    • allowed number of AI increased by 34%;
    • AI despawn timeout increased;
    • prohibition on certain operations with non-empty containers (recipe books and token books);
    • revised Left/Right Mouse Button usage when working with trade/crafting/post-processing windows;
    • fonts to support localization in various languages;
  • Optimization:
    • server (garbage collector);
    • client (excessive loading range of ¼ levels);
    • service speed (server manager, queue server).
[h3]Cosmetic changes[/h3]
  • Added:
    • new icons for abilities, certain items;
    • ability to change materials on NPC clothing without changing the model itself, similar to player clothing;
    • display of profession icons in the character selection window;
  • Changed:
    • environmental sound playback periods in the world depending on the time of day;
    • water material.


B2P monetization & Early Access packs

Dear friends!
[h3]1 | Character and guild name reservation[/h3]
The first thing we’d like to mention is that you’ll be able to reserve character and guild names until 03/24/2024, inclusive.
You can do it in your personal account on the website. Please, read the reservation rules beforehand.
[h3]2 | Monetization[/h3]
As many of you have learned from our official Discord server, forum, and Steam Hub, in 2023 we decided that there were no reasons for changing our monetization model to P2P after the transition from Early Access to release.

Here’s why (main reasons):
  • the core mechanics of the project require a consistent player base;
  • we realise that a P2P project should be if not absolutely unique but at least close to the class of AAA games;
[h3]3 | Compensation for early pre-order packs[/h3]
Until 02/29/2024, when making an Early Pre-Order (EP) on our website, users could be guided by the availability of "Free Months of Gameplay" sets when transitioning to P2P monetization.

We have long thought about what compensation to offer to EP buyers and have decided:
  • We will not make promises about content that will appear in the future;
  • We have also decided to forego any in-game items that even indirectly impact the balance:
    • whether it be regular bags (containers), kettles for brewing powders, or starter items;
  • because we want equal conditions for all players.
Additionally, our team highly appreciates the support that the community has provided during project development (mainly through their attention and faith in it). Therefore, we want to offer the following compensation to all EP purchasers for whom the free months of gameplay were essential:
  • x2 additional character slots;
    • 2x instead of 1x for the Black Knight;
    • 4x instead of 2x for the Banneret;
    • 6x instead of 3x for the Raubritter;
  • x3 ROG Points, which can be used to buy social elements (selectable skins and social animations):
    • 120 RP instead of 40 for the Black Knight;
    • 180 RP instead of 60 for the Banneret;
    • 240 RP instead of 80 for the Raubritter.
[h3]4 | Other ways of compensation[/h3]
Beside that, those who think that this type of compensation for EP is insufficient we offer:
  • refund all the money and get a free copy of the game that is one grade lower that it is (all reserved character and guild names will be retained, but other privileges won’t);
    • e.g: you bought the “Raubritter” EP, you get a refund and you receive a “Banneret” version of the game;
For the “Raubritter LTD” EP owners (the pack with merch) we have these ways of compensation:
  • replace this EP on 1x Raubritter EP and 1x Raubritter game copy;
  • refund all money and get 1x Raubritter game copy (all reserved character and guild names will be retained);
About the gift pack and its shipment:
  • the production of merch will happen in April, it’s shipping in the beginning of summer;
  • the shipments costs are paid for by the receiver, unforeseen conditions (loss or destruction) will be taken care for by the sender;
IMPORTANT:
  • Early Pre-Order should be made before 02/29/2024 (inclusive);
  • A refund application should be filed before 03/24/2024 (inclusive);
  • You can file a refund by following this link;
[h3]5 | Conclusion[/h3]
We hope that the compensation ways we offer will satisfy those who are going to buy EP packs.

We really do value the community that our project has managed to gather and we hope to meet all of you across the expanses of Dwarrhan.

Next time we’ll tell you about Veteran rewards and even show you some.

ROG’ums Up!



Update 0.94.640


Hello everyone!

As you already know, we failed to release the game in Early Access on the date we had planned because of a situation unexpected to any of us (follow the Discord link for more details).

We’ve set the preliminary date for March 28. But we’ll only confirm it once we’ve dealt with all the issues related to Steam.

Within several days, we’ll publish some answers to the questions that the players have been asking related to compensations for pre-order packs in terms of a shift in our monetization model (no P2P after the release of the game).

We’ll also talk about the rewards for the Veterans.

Now onto the game changes.

Technical Changes:
  • Fixed:
    • a number of problems related to fonts in different languages;
    • deleting of real estate when deleting a character;
    • boss lost invulnerability after returning to the spawn spot;
    • craft station collisions (cauldrons, etc.);
  • Visuals:
    • fixed the issue related to night sounds playing during daytime;
In-game Changes:
  • Fixed:
    • golem had invulnerability if the minions were still alive (wasn’t intended;
    • Dwarrhan: deleted old metal spawners, added several missing resource spawners;
    • a number of errors in quests and quest lines, including the turned off option to group kill hard enemies such as bosses;
  • Changed:
    • the equip requirements of 90% of blank items: the progression is smoother at the beginning, but becomes steeper after T4;
    • quest equipment on the Island is still of good quality but is now somewhere between “HHH” T1 and T2;
    • revised the stats of cauldrons and pouches;
    • increased the headshot bonus in PvP for ranged weapon and magic;
    • Living Mushroom now always drops some loot, chance of dropping its trophy has been increased from x2 to x6 depending on its level;
    • troll: drops less blood on low levels and more blood on low levels;
    • увеличены: стоимость регистрации гильдии и пороги УК гильдии;
    • teleporting around Dwarrhan now has the full set of restrictions;
  • Added:
    • quest game items:
      • several quests that give experience and work as simple fetch quests;
    • Restrictions to leaving Rivulet Island:
      • The Island Tax (progressive tax that increases with every character that’s paid it);
      • Restriction to teleport from the island with raw materials, materials, post materials and trophies that have 100% chance of being dropped on death;
    • 1H with shield:
      • ability to hit while blocking;
      • different types of weapons have varied efficiency when making such hits;
      • blocking costs 50% less stamina;
      • blocking is 50% faster;
RoG’ums Up!

Update 0.94.626

  • Technical Changes:
Fixed:
- on-death experience loss was too punishing for characters with high magical and low physical level;
- cave collisions;
- character “loss” on dying near Oer with good karma;
- entrances to one of the mines on West continent;
- wrong subregion (East/West) priorities when transferring between instances;
- enemies getting stuck in the ceiling of dungeons;
- trolls getting stuck in swamp environments;
- several spawners that spawned enemies in unreachable areas (Seamless);
- the system wouldn’t register a guild, but it also didn’t return the commission money;
- regeneration wouldn’t save on transferring between servers;
- several vendor NPCs could have the same DVB;
- stickman’s death animation bug;
- the icons of some crossbows;
- useless sliders in character creation;
- (temporary) short-sleeved shirts replaced with long-sleeved ones;
Changed:
- number of character slots on base game accounts restricted to 3;
- the code that decides where enemies gets spawned within a spawner (optimized);
Added:
- additional checks for placing items in inventories and some other things;

  • In-game Changes:
Fixed:
- abilities that alter carry weight and Thief’s Elusiveness (level to level progression);
- prices and weights of cauldrons/fire kits;
Changed:
- a complete overhaul of enemy resistances (some removed/nerfed/mixed up, removed the discrimination between 1H and 2H weapons);
- Start Island quest that gives mainland tokens now requires the minimal level of 15.15, some enemies in the north of the Island spawn with higher levels;
- Dwarrhan DVB rules were made stricter, but vendors also received higher transaction sum limits;
- castle stats (gates, time to burn forts, enemies);
- spawn type and time to respawn of bosses on the island, and of Troll Warlord in Dwarrhan;
- regular trolls and northerners are level-scaled just like all other enemies;
- bosses give 30% less XP;
Added:
- (in)vulnerability of enemies to certain buffs (right now it only prevents them from applying effects to each other);
- NPCs handing rewards, and a Skinmaster NPC for the island;
- pouches and cauldrons of levels 5-6 (subcrafting options);
- individualization options for influencers;


Reign of Guilds Date Reveal

After several years, that day has come. Reign of Guilds Early Acess 10 March!

Many of you have come a long way with us, and we appreciate your dedication to our cause and support.
Get ready for adventures in our gaming world, which has become home to many, and be sure to invite your friends
[previewyoutube][/previewyoutube]

[h2]Don’t forget to Follow our other Socials :[/h2]
🔱Twitter:https://twitter.com/Reignofguilds

🔥 Discord: https://discord.gg/DKyKWreGUb