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  3. Update 0.94.626

Update 0.94.626

  • Technical Changes:
Fixed:
- on-death experience loss was too punishing for characters with high magical and low physical level;
- cave collisions;
- character “loss” on dying near Oer with good karma;
- entrances to one of the mines on West continent;
- wrong subregion (East/West) priorities when transferring between instances;
- enemies getting stuck in the ceiling of dungeons;
- trolls getting stuck in swamp environments;
- several spawners that spawned enemies in unreachable areas (Seamless);
- the system wouldn’t register a guild, but it also didn’t return the commission money;
- regeneration wouldn’t save on transferring between servers;
- several vendor NPCs could have the same DVB;
- stickman’s death animation bug;
- the icons of some crossbows;
- useless sliders in character creation;
- (temporary) short-sleeved shirts replaced with long-sleeved ones;
Changed:
- number of character slots on base game accounts restricted to 3;
- the code that decides where enemies gets spawned within a spawner (optimized);
Added:
- additional checks for placing items in inventories and some other things;

  • In-game Changes:
Fixed:
- abilities that alter carry weight and Thief’s Elusiveness (level to level progression);
- prices and weights of cauldrons/fire kits;
Changed:
- a complete overhaul of enemy resistances (some removed/nerfed/mixed up, removed the discrimination between 1H and 2H weapons);
- Start Island quest that gives mainland tokens now requires the minimal level of 15.15, some enemies in the north of the Island spawn with higher levels;
- Dwarrhan DVB rules were made stricter, but vendors also received higher transaction sum limits;
- castle stats (gates, time to burn forts, enemies);
- spawn type and time to respawn of bosses on the island, and of Troll Warlord in Dwarrhan;
- regular trolls and northerners are level-scaled just like all other enemies;
- bosses give 30% less XP;
Added:
- (in)vulnerability of enemies to certain buffs (right now it only prevents them from applying effects to each other);
- NPCs handing rewards, and a Skinmaster NPC for the island;
- pouches and cauldrons of levels 5-6 (subcrafting options);
- individualization options for influencers;