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Update 0.54.602

Hello friends!

As briefly as possible about the most important news:

  1. The WN Dev Contest is over for us - we thank everyone who voted for our project, and we will give out awards in the coming days;
  2. The delay in the update is due to the fact that in February-March the project team was doubled, and a lot of new mechanics were work in progress, referring to each other;
  3. We are finishing the refactor (read - “rewriting” the code) of the critical level, which means that from this month almost all 5 programmers will start working on new mechanics and updates of old ones;
  4. In the current updates, there are already features from Beta-1 of Beta-2 - this is due to the ongoing refactor, we will return to the last Alpha features next week;
  5. After updating the Arena to version 0.6, we are planning a small tournament with rewards;
  6. The following videos will tell you about siege towers, arena, physics of the combat system - watch for their appearance;

Because the code update turned out to be large-scale - this is far from the entire list, but only the main systems that are presented in the build.

Have a great weekend - ROGgoms up!

[h2]Change list 0.54.602 from 04/02/2021[/h2]
[h3]1 | Code[/h3]
General
1.1 | Added:
  • Item requirements;
  • Siege structures (towers);
  • Climbing ladders;
  • Character customization (ver. 0.7);
  • (prototype) Dummy for training and DPS parser;
  • Technical buffs (note. “Criminal”).

1.2 | Optimized (incl. full refactor):
  • Complete refactor of server game time;
Arena (0.5):
1.1 | Added:
  • The arena itself, fights organizer, pits, cages - which form a single complex;
  • Formation / acceptance of applications for a fight and their administration by the organizer;
  • System of bets, fines, compensations and rewards;
  • Fight type: 1х1;
  • Timer system for invitation / preparation / fight.
AI
1.1 | Added:
  • A system of attacks with physical pushing/throwing a target in different directions and with a different impulse;
  • System of turns to the target during normal attacks;
  • Agro system (counter, target change);
  • System of complete reset of aggro;
  • Dynamic tagging system;
  • Dynamic tag “Criminal”;
  • Safe zones system;
  • Mass threat system (zonal and radial), counter of criminals and AI, alarm and threat response.

1.2 | Changed:
  • Troll - got all new mechanics, SFX.

1.3 | Optimized (incl. full refactor):
  • Complete refactor for all types of spawners;
  • Complete refactor of AI class hierarchy, base class;
  • Dead NPCs are now removing from the world;
  • Gradual spawn of NPCs in turn;

1.4 | Fixed:
  • NPC respawned only once;
  • NPCs are no longer duplicated when spawning;
  • HP bar of NPC that remained after death;
  • Late equip / unequip of weapons from the NPC;
  • NPCs do not leave the specified area when walking.


[h3]2 | Game world[/h3]
General
2.1 | Added:
  • Daerkunn town;
  • Arena of Daerkunn;
  • 2 mines (2 or 3 entrances each);
  • 4 quarries;
  • Borders of 2 counties (visual).

2.2 | Changed:
  • Natural lighting;
  • 2 old quarries;
  • Removed teleports to resource extraction locations.
Items
2.1 | Added:
  • Requirements for medium and heavy armor (T0);
  • Weapon requirements (T1);
  • Requirement for some powders.
Harbour Village
2.1 | Added:
  • Safe zone.

[h3]3 | UI/UX[/h3]
3.1 | Added:
  • Agro AI widget;
  • Displaying requirements in item tooltips;
  • Bag: checkbox for automatic opening / closing by “TAB” button.

3.2 | Fixed:
  • Display of the main characteristics on objects (HP / MP);
  • Tooltip (level l): item type icons, information location, breakage when fixing with “F” button;
  • Displaying min / max - HP / MP recovery.