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Update 0.59.680

Hi everyone!
We didn’t tell you anything for a while, but only because of hard work and active recruitment.
Anyway, our patch note will tell you more. Be sure, we are proud of it ;)

Have a great weekend, ROG’oms up!

[h2]Change list 0.59.680 from 24/06/2021[/h2]
[h3]Game mechanics[/h3]
General:
1.1 | Added:
  • (0.6) Seamless travel - seamless transition between servers in the open world, or, yet, almost seamless :);
  • Social animations;
  • Faction system for players and NPCs - as an extension of dynamic tag system, that allows NPCs to change their opinions about players and even other NPCs;
  • NPC visual equipment system (however, for the time being, you will have to watch naked men again);

1.2 | Changed:
  • First person camera shake system (complete refactor);
  • Sprint motion controller;

1.3 | Optimised:
  • Modular equipment system (complete refactor);
Quest system (0.5):
1.1 | Functionality in general: accept/track in journal/complete;
1.2 | Quest making tool for game designers;
1.3 | All quest data is stored in a database, so that we could:
  • change anything without patches;
  • for dynamic requirements and rewards (DRR) depending on general game statistics. (e.g.: in the DB we can see how many rabbit skins players currently have, if there are too many, the quest giver will ask for more skins for the same reward);

1.4 | Objectives:
  • Find a location;
  • Interact with an object or NPC;
  • Kill an NPC;
  • Bring items;
  • Reach a certain level of character stats;

1.5 | Awards:
  • Thalers;
Resources/Recycling/Craft (0.6):
1.1 | Resource spawn:
  • random quality and seasonal characteristics;
  • various limits;
  • parameters for the count’s influence;

1.2 | Recycling resources into materials:
  • including random acquisition of rare metals;
  • payments in kind because of count’s influence on recycling;
  • Black market, which appears when counts don’t invest in recycling;
  • Splitting and merging materials with the help of recycler NPCs;

1.3 | Craft:
  • currently, it is available for everyone and is not bound to crafting stations (right ALT to call the menu);
  • recipes;
  • recipe requirements to profession/magic level;
  • simple recipe making tool for game designers;
AI:
1.1 | Added:
  • ability to change amount of damage, range, area, and the offset of that area for each animation;

1.2 | Changed:
  • Crime system was integrated into the faction system;
Karma and zone system:
1.1 | Zones:
  • Open world;
  • War zone;
  • Safe zone (complete refactor);
  • Ability to mix rules within a single zone;
  • New display of location names in the top right corner with a color tip on what karma rule is working in this zone;

1.2 | Graveyards:
  • Now they work differently depending on player’s amount of karma;

1.3 | Karma (depending on zone and karma):
  • Player’s name colour depends on karma;
  • Penalties for killing other players;
  • Experience loss on death (complete refactor and changed formula);
  • Item drop on death;
  • Safe inventory slots (highlighted with current karma color);

[h3]Game world[/h3]
General
2.1 | Added
  • T1 and T2 armor, weapon and powder recipes;
Daerkunn County
2.1 | Added:
  • Forests;
  • 4 lumberjack camps;
  • Roads;
  • 3 arena pits;
  • Market at the arena;
  • Mobs: stickman, wolf, boar;
  • Resource spawners and recycling;

2.2 | Fixed:
  • 100+ remarks/errors;

[h3]UI/UX[/h3]
3.1 | Added:
  • Resource recycling window;
  • Craft window (temporary);
  • Quest journal;
  • Ability to minimize battle log;

3.2 | Changed:
  • Battle log size;

[h3]Fixes[/h3]
  1. Arena pits don’t have the restricting collisions;
  2. First weapon equipment doesn’t work after death;
  3. NPCs’ and players’ names and HP bars are invisible;
  4. Character is 10 cm above ground until jumping for the first time;;
  5. No SFX/VFX effects when weapons hit objects until first death;
  6. On client, arrows that hit character hover in the air where they hit;
  7. If two buttons in the hotbar have the same 2H weapon it remains on character’s back when unsheathed;
  8. There would still be a weapon behind character’s back even if there were none on the hotbar;
  9. Weapon doesn’t drop from hands after death;
  10. World map determines wrong player coordinates;
  11. Sprint gets stuck when energy gets low;
  12. Artificial light doesn’t turn off depending on the time of the day, and leads to dramatic FPS drops;
  13. Crossbow shoots like a rifle (when using RMB);
  14. It’s impossible to shoot animals with a crossbow, because they have different animations on client and on server;
  15. Effects (shooting magic) don’t work;
  16. Character hit animations only play on the client of the player that gets hit;
  17. Character ragdoll stops moving after some time after death;
  18. Quitting game with Alt+F4 when the character is dead cancels respawn;
  19. Magic has a shadow (powder pouch
  20. Renewable chest for social animations;
  21. Social animations break spherecast motion or direction when hitting in third person or free camera mode;
  22. Crossbow zoom doesn’t turn off on death;
  23. Weapon disappears from hands after some time;
  24. Holding RMB does alt attack for 1h and 2h weapons;
  25. Fixed timings for shperecasts;
  26. Crossbow doesn’t shoot where the crosshair points;
  27. Magic projectiles were askew to the right;
  28. Character performs an attack when releasing RMB or LMB;
  29. 2h weapon sprint attack doesn’t work;
  30. Arrows spawn both on client and server without replication;
  31. Dwarrhan npc stopped moving around;
  32. Impossible to kill rabbits and rats because of different poses on server and client;
  33. Fixed issue with magic (unnecessary VFX would spawn and remain in character’s hands, there was no visible projectile on the client);
  34. Removed shadows cast by rebase.

[h3]Known issues[/h3]
  1. Character is invisible (after Seamless transition);
  2. Time widget disappears (after Seamless transition);
  3. Getting hit in block deals full damage, like if there were no block;
  4. Jumps work with drained stamina (camera)
  5. Issues with display of material slots on character (on LODs above 0);
  6. New character mesh doesn’t have morph types;
  7. Cross (to close the window) doesn’t work in craft widget;
  8. Guards deal zero damage;
  9. After RMB attach with a 2h weapon you can perform an LMB attack;
  10. Arrows get stuck midair;
  11. Mobs do not attack if you attack them from distance long enough;
  12. Can’t perform a melee attack after dodge;
  13. If you die with a settings window on, it will get stuck and won’t close;
  14. If you pick up a powder after holding a shield with a weapon, the shield gets stuck in the hand;
  15. After being killed by mob, it keeps hitting the spot where player stood for some time, and think that this spot has a collision a couple of minutes after;
  16. Chat log gets cleared after death;
  17. Agro widget always shows “1”;
  18. Karma in character window is always “Neutral”;
  19. After respawning, sprinting doesn’t drain stamina;
  20. After death, respawning in Harbur doesn't trigger guard spawn;
  21. Procedurally added walls/fences/piles lost some of their elements;
  22. Can’t raise a shield when holding powder + shield;
  23. In Dwarrhan, character receives x50 damage on falling after launch attacks;
  24. Getting killed by a guard launches a character 100-200 metres away.