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  3. Update 0.87.110

Update 0.87.110

Just like in two previous updates, we concentrated on fixing issues and polishing the project. Some new mechanics:
  • Arena (1.1): 2x2 arena fights;
  • Improved the physics of the combat and magic systems;
  • New chat (not just UI/UX, but also the backend);
  • Party (1.1): experience distribution for party members;
ROG’oms up!

[h2]List of Changes 0.87.110 from 18/08/2022[/h2]
[h3]Temporary changes:[/h3]
  1. Turned on x5 experience rates;
  2. Translucent clouds on the map, showing an area that is not supported by the servers (moving into the clouds = falling through the landscape);
  3. Emergency respawn button;
  4. Skip tutorial step button;


[h3]Changes:[/h3]
1.1 | (Fixed) Crashes:
  1. Server (Inventory);
  2. Server (World Container);
  3. Server (Buff System);
  4. Client (Abilities);

1.2 | (Fixed) Seamless:
  1. An issue with getting the information about the party after the transition;

1.3 | Main menu / chat:
  1. (Added) Chat tabs can be moved;
  2. (Added) Chat tabs can be closed via the context menu;
  3. (Fixed) The duplication of hot keys assigned to chat tabs;
  4. (Fixed) Chat tabs spawned infinitely;
  5. (Fixed) Sending messages in the party chat;
  6. (Fixed) The update of the character list in the characters menu was delayed from time to time;

1.4 | General:
  1. (Added) Scheduled character back up system;
  2. (Changed) Map (2.3):
    • Locations of vocation schools will be displayed on the map after joining them;
    • Map detailing system: compass mark appears at N meters before the object and disappears at N meters when approaching it;
  3. (Changed) Max interact distance calculation system;
  4. (Changed) Max interact distance calculation system;
  5. (Changed) Increased the timeout to load the world;
  6. (Changed) Item types for vendors;
  7. (Fixed) Collision volumes that didn’t allow nicknames to show up;

1.5 | Character:
  1. (Changed) Accumulation of HP / MP for PHYS and MAG lvl, respectively;
  2. (Changed) Jump height increased from 1 m to 1.5 m;
  3. (Changed) Refactored and optimized item requirements system;
  4. (Fixed) Satiety – incorrect calculation of effects (both bonuses and maluses);
  5. (Fixed) A “jump” when changing the height of the character (during creation) and, as a result, twitching of the character capsule during the game;
  6. (Fixed) Characters stopped on opening UI windows;
  7. (Fixed) Incorrect display of passive bonuses to defense from shields;

1.6 | Combat system / Magic:
  1. (Changed) Combat system 3.1
    • Now one direction of attack corresponds to one direction of movement;
    • The number of sphercasts at the angle of attack is increased 1.5 times;
    • The number of spherecasts on piercing attacks has been reduced;
    • Sprint attack for 1H weapons is now a separate type of attack with its own +/-;
    • 1H attack speed with weapons is significantly slowed down;
    • Adjusted 2H attack speed of swords, axes, and maces;
  2. Magic 2.2:
    • Added EOT buffs – HP/MP regeneration;
    • Added a delivery method that allows a character to apply technical buffs to another character;
    • When updating a buff, the order of buffs will not change;
    • Added a dispel effect on miss with (de)buffs;
    • Added a dissipation effect on hit with an unsuccessful application of the (de)buff;
    • Improved SFX/VFX setup for delivery methods and magic finishers;
    • Changed the shape of the affected area for AOE powders;
  3. (Fixed) Blocking with a shield in PvE did not provide a bonus to defense;
  4. (Fixed) Heating powders restored mana instead of spending;
  5. (Fixed) Crash when using powders while sprinting (jittering);
  6. (Fixed) Magic effects are no longer detached from hands when using powders;
  7. (Fixed) Crossbow could sometimes be incorrectly attached to the character model;

1.7 | Party (1.1):
  1. (Added) Experience distribution system for party members;
  2. (Added) Distance influences experience distribution and party members’ nickname display;
  3. (Changed) Service requests for parties;
  4. (Fixed) Bug with clearing information about parties from the server;

1.8 | Tutorial:
  1. (Added) A check if the tutorial was interrupted;
  2. (Fixed) It was impossible to complete a tutorial stage with the stickman after dying and the stickman would still aggro from behind the door;
  3. (Fixed) The code that checked whether the player has the items necessary to complete a stage;

1.9 | Loot/Items/Resources/Refinement/Craft:
  1. (Changed) Resource/Herb spawners (1.3):
    • (Optimized) Refactored and optimized the server part;
    • (Changed) The timer for the next spawned item;
    • (Fixed) BT-0000317: Two and more items could spawn in the same spot;
    • (Fixed) Some items could fall through the ground when spawning;
    • (Fixed) BT-0000313 Herbs spawned with an incorrect rotation;
  2. (Fixed) Issues with wrong items breaking;
  3. (Fixed) Recipes in the recipe book were not displayed in the crafting window;
  4. (Fixed) Fabric refiner did not refine fabric;
  5. (Fixed) Wheat and barley no longer stack;
  6. (Fixed) Merchants couldn't recognize item types, causing them to sell and buy at the wrong prices;
  7. (Fixed) Skins can no longer be split into smaller skins;
  8. (Fixed) BT-0000315: Infinite metals in the refinement functionality (merging);
  9. (Fixed) BT-0000314: powders of different levels merged in inventory when brewing;

1.10 | AI:
  1. (Changed) The wolf is no longer aggressive towards other mobs;
  2. (Fixed) BT-0000312 AI could get stuck instantly after being spawned too close to static objects;
  3. (Fixed) Issues with named mob spawning;
  4. (Fixed) Named mobs respawn timer now starts from the moment they die;
  5. (Fixed) The way wolfs’ dead bodies behaved after death;
  6. (Fixed) BT-0000311: AI does not restore HP when returning to the spot;

1.11 | Visuals:
  1. (Added) Different tones for jump sounds;
  2. (Added) New tree LODs;
  3. (Added) Phys. material for mountains;
  4. (Changed) The night has become brighter by about 15%;
  5. (Added) A tech buff that indicated that the player can redistribute attribute points (Tabula Rasa);
  6. (Optimized) Landscape material;
  7. (Optimized) Material of the border of the Seamless transition;
  8. (Optimized) Material textures of all trees;

1.12 | UI/UX:
  1. (Added) Priest's Window;
  2. (Added) Context menu in the group window;
  3. (Added) Context menu in the guild members window;
  4. (Added) Cell effect when moving an item in the inventory;
  5. (Added) Buff frames showing dispel resistance;
  6. (Added) Smooth animations for zone information popup;
  7. (Added) Information about the features of the item in the resource tooltip;
  8. (Added) Different icons for professions in the crafting window;
  9. (Added) Automatic focus input in the price field when adding an item to the trade;
  10. (Changed) The position of the amount of currency in the inventory cell;
  11. (Changed) Design of current location designation;
  12. (Changed) Design of notification about entering a new location;
  13. (Changed) Interface of some containers;
  14. (Changed) Attribute window interface;
  15. (Changed) Status bars in the attributes window;
  16. (Changed) Chat UI;
  17. (Changed) UI of castle filling window;
  18. (Changed) UI of the crafting window;
  19. (Changed) UI of adding items to the exchange window;
  20. (Fixed) Recipe bag inventory display;
  21. (Fixed) Priest's window no longer closes after buying indulgences;
  22. (Fixed) The context menu was not hidden when clicking on the header;
  23. (Fixed) Incorrect display of talers in the priest's window;
  24. (Fixed) Shifting buttons in the quest log;
  25. (Fixed) The character stopped when interacting with character windows;
  26. (Fixed) Bug with player movement while chat is active;
  27. (Fixed) Some buttons in the character editor were stretched out;
  28. (Fixed) Bug of endless appearance of notifications about entering the zone;
  29. (Fixed) Errors in displaying quest icons on the map;
  30. (Fixed) A bug due to which there was no sound of footsteps on low graphics settings;
  31. (Fixed) Crash when calling some powder tooltips;
  32. (Fixed) Infinity icon in buff bar;
  33. (Fixed) Shift+Alt interrupts input when entering text;


[h3]Game World[/h3]
(Content and balance) General
2.1 | Added:
  1. New NPC banker that gives access to the character's personal vault;

2.2 | Fixed:
  1. In some locations, deer did not drop any loot;
(Environment) Oer County
2.1 | Added:
  1. Draft version of the county capital city;
(Environment) Daerkunn County
2.1 | Added:
  1. Locations of processors and processors in the city of Daerkunn:
    • Smelter;
    • Alloy smelter;
    • Leatherworker;
    • Tanner;
    • Carpenter;
    • Weaver;
    • Fabric weaver;
    • Brewer;
    • Miller;
  2. Locations of merchants and merchants:
    • Tavern;
    • Weaponsmith;
    • Traveler;
  3. Dummy NPC in the interiors of the city and arena;
  4. An NPC banker who gives access to a personal vault. At the banks of Harbur and Daerkunn;