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Steam Playtest #4: Patches 2 & 3

Dear friends!
This patch note includes information about the first week's updates, including the one we released today.

[h3]Game Changes:[/h3]
Added:
  • Field cauldrons now brew more powders. Public cauldrons only yield 25 powders per brewing;
  • Several refiner and post-processor NPCs;
Changed:
  • Powders of levels 2+ received a buff of damage, a change of CD and mana usage;
  • Increased the price at which vendors buy powders;
  • Prices and accessibility of certain crafting ingredients;
  • All NPCs take a zero count tax;
  • Herb spawners: changed spawn rates, added new types of herbs;
  • Named bosses: increased stats, turned off XP gains, increased their respawn time, added respawn time offset, decreased their roam area, and increased the size of black territories around their spawn points;
  • golem received a buff to its walking speed;
  • stickman received a buff to HP and Magic Defense;
  • wolf doesn’t push as hard anymore, decreased the chance and strength of critical hits;
  • mobs near Harbur village got debuffed to be comparable to the mobs in the northern part of Rivulet Island;
  • Vocation quests were made reusable;
Fixed:
  • Stats and requirements of a number of enchantments and items, as well as item types, that made them unusable or impossible to enchant;
  • Added missing or lacking powder tiers and recipes, including crafting recipes;
  • Issue with prices caused by several vendors having the same DVB ID;
  • Refiner NPCs don’t cheat anymore: turned off the hidden DVB price growth;
  • A number of issues related to quests;


[h3]Tech Changes:[/h3]
Added:
  • Level markers near immersive nameplates that display the level difference between the target and the character;
  • SFX for the interaction between light and environment;
  • GMs are now able to kick and ban players off the servers;
  • Changed the scale of castle siege UI;
  • New weapon icons;
Changed:
  • “Take all” is now bound to just “E”, not “hold E”;
Fixed:
  • Client crashes related to UI: UI reset, NPC interaction, P2P trade;
  • Server crashes related to abilities;
  • Issues related to abilities disappearing from the ability list when transferring between servers;
  • Permanent invisibility after using abilities that grant invisibility;
  • Errors related to actions bound to “Esc” key;
  • Immersive nameplate errors emerging after Seamless transitions and teleportation;
  • Enabled magic AI projectiles;
  • AIs are no longer able to go beyond their spot;
  • Hair artifacts occurring on certain graphics settings;
Optimized:
  • NPC interaction;


[h3]ROG’oms Up![/h3]