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Steam playtest #3: Patch #1

Dear friends,

Based on your feedback and reports from the first day of testing, we prepared the first patch for PT#3.

Fixed:
  • Players received damage on graveyards and in safe zones;
  • Players could deal AOE damage in safe zones;
  • There were no intermediate character backups for random characters;
  • Loss of attributes when using Tabula Rasa that was equal to the number of attributes given by an item bonus;
  • Opening the Dwarrhan map for the first time focused the view on the character marker;
  • A number of visual glitches in the Tutorial Tavern;
  • A number of visual glitches related to tree collisions;
  • Players could get stuck in a hole in the floor in the castle on the island;


Fixed and needs to be checked:
  • Falling through the landscape if the Dwarrhan map was loaded from HDD memory;


Changed:
  • Movement keys can be re-bound from “WASD”;
  • Added a visual border for Dwarrhan Kingdom to mark the unplayable area;


Rivulet Island:
  • All mobs were made 9–24% weaker;
  • The number of mobs was increased by 25% (mostly in the central part of the island);
  • Fixed some quests and quest markers;


AI:
  • The bear debuff is now a regular buff and has a shorter duration;
  • Troll mosquito SFX was made more visually distinct;



ROG’oms Up!