Steam playtest #3: Patch #1
Dear friends,
Based on your feedback and reports from the first day of testing, we prepared the first patch for PT#3.
Fixed:
Fixed and needs to be checked:
Changed:
Rivulet Island:
AI:
ROG’oms Up!
Based on your feedback and reports from the first day of testing, we prepared the first patch for PT#3.
Fixed:
-  Players received damage on graveyards and in safe zones;
 -  Players could deal AOE damage in safe zones;
 -  There were no intermediate character backups for random characters;
 -  Loss of attributes when using Tabula Rasa that was equal to the number of attributes given by an item bonus;
 -  Opening the Dwarrhan map for the first time focused the view on the character marker;
 -  A number of visual glitches in the Tutorial Tavern;
 -  A number of visual glitches related to tree collisions;
 -  Players could get stuck in a hole in the floor in the castle on the island;
 
Fixed and needs to be checked:
-  Falling through the landscape if the Dwarrhan map was loaded from HDD memory;
 
Changed:
-  Movement keys can be re-bound from “WASD”;
 -  Added a visual border for Dwarrhan Kingdom to mark the unplayable area;
 
Rivulet Island:
-  All mobs were made 9–24% weaker;
 -  The number of mobs was increased by 25% (mostly in the central part of the island);
 -  Fixed some quests and quest markers;
 -  
 
AI:
-  The bear debuff is now a regular buff and has a shorter duration;
 -  Troll mosquito SFX was made more visually distinct;
 
ROG’oms Up!