Steam playtest #3: Patch #1
Dear friends,
Based on your feedback and reports from the first day of testing, we prepared the first patch for PT#3.
Fixed:
Fixed and needs to be checked:
Changed:
Rivulet Island:
AI:
ROG’oms Up!
Based on your feedback and reports from the first day of testing, we prepared the first patch for PT#3.
Fixed:
- Players received damage on graveyards and in safe zones;
- Players could deal AOE damage in safe zones;
- There were no intermediate character backups for random characters;
- Loss of attributes when using Tabula Rasa that was equal to the number of attributes given by an item bonus;
- Opening the Dwarrhan map for the first time focused the view on the character marker;
- A number of visual glitches in the Tutorial Tavern;
- A number of visual glitches related to tree collisions;
- Players could get stuck in a hole in the floor in the castle on the island;
Fixed and needs to be checked:
- Falling through the landscape if the Dwarrhan map was loaded from HDD memory;
Changed:
- Movement keys can be re-bound from “WASD”;
- Added a visual border for Dwarrhan Kingdom to mark the unplayable area;
Rivulet Island:
- All mobs were made 9–24% weaker;
- The number of mobs was increased by 25% (mostly in the central part of the island);
- Fixed some quests and quest markers;
-
AI:
- The bear debuff is now a regular buff and has a shorter duration;
- Troll mosquito SFX was made more visually distinct;
ROG’oms Up!