Steam Playtest #3: Patch #2
Dear friends,
In the second patch, we continue to take care of the issues that the players have reported in the past few days.
Added:
Changed:
Fixed:
ROG’oms Up!
In the second patch, we continue to take care of the issues that the players have reported in the past few days.
Added:
-  (Daerkunn) vendors selling items and powders of levels 2 and 3;
 -  Physical and visual borders marking the edges of Daerkunn County;
 -  A number of objects have been localized;
 
Changed:
-  (Daerkunn) AI were made 15-30% weaker depending on the distance from hubs;
 -  (Island) DQB system was turned off (quest objectives are static, no matter how often a quest has been completed);
 -  (Island) the ecosystem was completely turned off (the mobs no longer go extinct after being mown down by players);
 -  (Island) named Stickman was made significantly weaker;
 -  (Island) named mobs drop significantly more ancient coins; skeletons drop coins with higher chances;
 -  (everywhere) experience gained from dummies is limited by the character’s level; the amount of experience gained was made 20 times less;
 -  (AI) stickmen’s defence stance will give them more PD and MD;
 
Fixed:
-  Dodging could block stamina regeneration;
 -  Satiety depleted too quickly;
 -  Players could discard an item’s “shadow” from their inventory;
 -  Splitting item stacks in the inventory;
 -  Water drops on the character model;
 -  Description and localization;
 
ROG’oms Up!