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  3. Steam Playtest #3: Patch #2

Steam Playtest #3: Patch #2

Dear friends,

In the second patch, we continue to take care of the issues that the players have reported in the past few days.

Added:
  • (Daerkunn) vendors selling items and powders of levels 2 and 3;
  • Physical and visual borders marking the edges of Daerkunn County;
  • A number of objects have been localized;


Changed:
  • (Daerkunn) AI were made 15-30% weaker depending on the distance from hubs;
  • (Island) DQB system was turned off (quest objectives are static, no matter how often a quest has been completed);
  • (Island) the ecosystem was completely turned off (the mobs no longer go extinct after being mown down by players);
  • (Island) named Stickman was made significantly weaker;
  • (Island) named mobs drop significantly more ancient coins; skeletons drop coins with higher chances;
  • (everywhere) experience gained from dummies is limited by the character’s level; the amount of experience gained was made 20 times less;
  • (AI) stickmen’s defence stance will give them more PD and MD;


Fixed:
  • Dodging could block stamina regeneration;
  • Satiety depleted too quickly;
  • Players could discard an item’s “shadow” from their inventory;
  • Splitting item stacks in the inventory;
  • Water drops on the character model;
  • Description and localization;


ROG’oms Up!