Playtest #3: FAQ
[h3]How is this playtest different from the previous ones?[/h3]
During this test, the players are able to leave the starting island and come to the game’s overworld. Daerkunn County of Dwarrhan Kingdom, to be precise. There they can test new mechanics such as open-world PvP, guilds, and castle sieges.
[h3]Daerkunn County?[/h3]
It covers 40 km2 and has two settlements, three castles, over fifty resource extraction and refinement locations, Vocation teachers, several world bosses, and over 4000 mobs.
[h3]Can I play with my friends?[/h3]
Of course, you can. Beside that, playing together will give you more overall experience if you band together in a party. Arriving in the main world, you’ll even be able to create a guild and try your luck in castle sieges.
[h3]How can I get to my friend in another instance?[/h3]
Currently, players cannot change instances at will. However, Dwarrhan Kingdom is not divided into any, and you’ll be able to play with your friends there with no obstacles.
During this playtest, we will try to add the possibility of choosing game instances manually.
[h3]When will there be Vocations, abilities, and crafting?[/h3]
Players can already join Vocations. In the middle of the test, though, there will be an update giving the ability to take additional abilities. Crafting and enchanting will also be made available with this patch.
[h3]Why do certain abilities still debuff me when all seven effect slots are occupied?[/h3]
Some mobs and all the bosses can apply both regular and technical effects. The latter cannot be deflected in any way and are applied by a few well-telegraphed attacks that can be easily dodged.
[h3]Why can’t I find a certain kind of mob near the settlements?[/h3]
There is an ecosystem in the game. It is not enabled on Rivulet Island, but it is always active in Dwarrhan. Ecosystem means that if a certain type of mob in a specific area is farmed by players, its population will decrease, while unoccupied space will be claimed by other types of mobs. Each mob has its own rate of "extinction" and "restoration." There are particular types of mobs whose populations are connected.
[h3]Why do shop prices and quest requirements keep changing?[/h3]
Quests and shops are dynamic mechanics that work based on the simplified rule of supply and demand. They have practically no effect on the island since there aren’t many alternatives for the players, while in Dwarrhan these systems work at full strength.
[h3]How are mobs spread across the map?[/h3]
The farther you go from player hubs,
Besides, forests are more densely populated compared to open areas.
[h3]Where are the servers located?[/h3]
Central Europe and Moscow.
[h3]Is there going to be a wipe before or after the test?[/h3]
We wipe the servers before every playtest.
[h3]Is there a building system in the game?[/h3]
No. But if you want to settle in the game’s world, you can buy real estate or join a guild and try to capture a castle.
[h3]Stuck in the Tutorial! What do I do?[/h3]
If you have no idea how to progress the tutorial further, try hitting “+” to skip the tricky stage.
[h3]Why can’t I equip an item I have just bought from a vendor?[/h3]
Most items have requirements. If you can’t equip the item, check its description to see whether you have the attributes it requires you to have.
[h3]Leveling up the character and attributes. How do I get endurance?[/h3]
The character gains attribute experience by dealing or receiving damage. Endurance is developed when you receive damage or when you use magic that requires that attribute.
The higher the level of your target, the more attribute experience you gain. When you kill the target, you even gain additional experience.
There’s a mechanism that prevents players from abusing the system by decreasing the amount of experience gained from attacking the same characters repeatedly.
[h3]What’s attribute redistribution?[/h3]
You can always use an item called “Tabula Rasa” to redistribute points between attributes. However, physical and magical attribute points are separated and cannot be interchanged.
[h3]I left my items in the tavern on the island! What do I do? [/h3]
Say goodbye to them. During this test, there’s no way to come back to Rivulet Island.
[h3]What’s ROG Club, and why’s everyone talking about it?[/h3]
RoG Club is a small player community that has been following our game for a long time. They helped us a lot by testing the game and reporting issues.
[h3]How is the game going to be distributed after release? [/h3]
It’ll be a one-time purchase.
[h3]Why is the game so similar to Morrowind/Oblivion/Gothic?[/h3]
We are fans of classic RPGs. The similarity is accidental rather than intended, but thank you for the compliment.
[h2]ROG’oms Up![/h2]
During this test, the players are able to leave the starting island and come to the game’s overworld. Daerkunn County of Dwarrhan Kingdom, to be precise. There they can test new mechanics such as open-world PvP, guilds, and castle sieges.
[h3]Daerkunn County?[/h3]
It covers 40 km2 and has two settlements, three castles, over fifty resource extraction and refinement locations, Vocation teachers, several world bosses, and over 4000 mobs.
[h3]Can I play with my friends?[/h3]
Of course, you can. Beside that, playing together will give you more overall experience if you band together in a party. Arriving in the main world, you’ll even be able to create a guild and try your luck in castle sieges.
[h3]How can I get to my friend in another instance?[/h3]
Currently, players cannot change instances at will. However, Dwarrhan Kingdom is not divided into any, and you’ll be able to play with your friends there with no obstacles.
During this playtest, we will try to add the possibility of choosing game instances manually.
[h3]When will there be Vocations, abilities, and crafting?[/h3]
Players can already join Vocations. In the middle of the test, though, there will be an update giving the ability to take additional abilities. Crafting and enchanting will also be made available with this patch.
[h3]Why do certain abilities still debuff me when all seven effect slots are occupied?[/h3]
Some mobs and all the bosses can apply both regular and technical effects. The latter cannot be deflected in any way and are applied by a few well-telegraphed attacks that can be easily dodged.
[h3]Why can’t I find a certain kind of mob near the settlements?[/h3]
There is an ecosystem in the game. It is not enabled on Rivulet Island, but it is always active in Dwarrhan. Ecosystem means that if a certain type of mob in a specific area is farmed by players, its population will decrease, while unoccupied space will be claimed by other types of mobs. Each mob has its own rate of "extinction" and "restoration." There are particular types of mobs whose populations are connected.
[h3]Why do shop prices and quest requirements keep changing?[/h3]
Quests and shops are dynamic mechanics that work based on the simplified rule of supply and demand. They have practically no effect on the island since there aren’t many alternatives for the players, while in Dwarrhan these systems work at full strength.
[h3]How are mobs spread across the map?[/h3]
The farther you go from player hubs,
- the more loot will drop from mobs of the same type;
- the higher the level of mobs, not exceeding the county’s threshold;
- there will appear new types of mobs; their proportions will change;
Besides, forests are more densely populated compared to open areas.
[h3]Where are the servers located?[/h3]
Central Europe and Moscow.
[h3]Is there going to be a wipe before or after the test?[/h3]
We wipe the servers before every playtest.
[h3]Is there a building system in the game?[/h3]
No. But if you want to settle in the game’s world, you can buy real estate or join a guild and try to capture a castle.
[h3]Stuck in the Tutorial! What do I do?[/h3]
If you have no idea how to progress the tutorial further, try hitting “+” to skip the tricky stage.
[h3]Why can’t I equip an item I have just bought from a vendor?[/h3]
Most items have requirements. If you can’t equip the item, check its description to see whether you have the attributes it requires you to have.
[h3]Leveling up the character and attributes. How do I get endurance?[/h3]
The character gains attribute experience by dealing or receiving damage. Endurance is developed when you receive damage or when you use magic that requires that attribute.
The higher the level of your target, the more attribute experience you gain. When you kill the target, you even gain additional experience.
There’s a mechanism that prevents players from abusing the system by decreasing the amount of experience gained from attacking the same characters repeatedly.
[h3]What’s attribute redistribution?[/h3]
You can always use an item called “Tabula Rasa” to redistribute points between attributes. However, physical and magical attribute points are separated and cannot be interchanged.
[h3]I left my items in the tavern on the island! What do I do? [/h3]
Say goodbye to them. During this test, there’s no way to come back to Rivulet Island.
[h3]What’s ROG Club, and why’s everyone talking about it?[/h3]
RoG Club is a small player community that has been following our game for a long time. They helped us a lot by testing the game and reporting issues.
[h3]How is the game going to be distributed after release? [/h3]
It’ll be a one-time purchase.
[h3]Why is the game so similar to Morrowind/Oblivion/Gothic?[/h3]
We are fans of classic RPGs. The similarity is accidental rather than intended, but thank you for the compliment.
[h2]ROG’oms Up![/h2]