Steam Playtest #3: Patch #3
Dear friends,
Here’s another update that addresses a number of issues. We also took care of the players who took advantage of the vulnerability of the GM panel.
Briefly on Vocations:
Added:
Changed:
Fixed:
[h3]ROG’oms Up![/h3]
Here’s another update that addresses a number of issues. We also took care of the players who took advantage of the vulnerability of the GM panel.
Briefly on Vocations:
-  Next week, we will release a patch that will fix the issues related to Vocations and introduce additional abilities;
 -  We added a temporary item that allows players to abandon their current Vocation (“Prof dropout" scroll);
 
Added:
-  (Island) Prison cells with characters banned for using GM panel or of those who benefited from them;
 -  (Island) Black territory in the locations of named world bosses;
 -  (Daerkunn) Collision volumes that restrict the boundaries of the county and tell players that they are leaving playable area;
 -  Discord news are updated every time the starting menu is opened instead of according to a timer;
 -  system messages telling of an inability to teleport, a lack of inventory space, etc.;
 -  (Items) T2 Jewelry, T2 and T3 Bags;
 -  localized a number of objects in the world;
 -  icons for herb essences;
 
Changed:
-  Main HUD UI;
 -  now players can remove recipes from the Recipe Book;
 -  players now can’t die inside their houses, and new descriptions of real estate;
 -  (Items) prices of a number of items, and vendors’ balances;
 -  (Items) T2 Jewelry’s and Robes’ stats;
 -  (Island) The respawn time of Bur's escort has been reduced by 4 times;
 -  DBV: Travelers;
 -  the size of several herbs to make them more noticeable;
 -  tree collisions (oaks and birches);
 
Fixed:
-  possibility of bringing up the GM panel when editing memory;
 -  under certain conditions, the player character would save in the wrong way, decreasing the character’s level to 1.1; 
 -  spawner manager issue that obstructed the work of the manager and caused unnecessary stress on the server;
 -  item quality didn’t visually update item requirements;
 -  some map icons disappeared from the map;
 -  loot dropped by golems could fall through the landscape;
 -  items acquired through the refining process could disappear into nothingness if the player didn’t have enough room in the inventory;
 -  castle AI would fight each other;
 -  weird blue “rays” in the world;
 -  2D fire crackling in random places of Daerkunn;
 
[h3]ROG’oms Up![/h3]