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  3. Steam Playtest #3: Patch #3

Steam Playtest #3: Patch #3

Dear friends,

Here’s another update that addresses a number of issues. We also took care of the players who took advantage of the vulnerability of the GM panel.

Briefly on Vocations:
  • Next week, we will release a patch that will fix the issues related to Vocations and introduce additional abilities;
  • We added a temporary item that allows players to abandon their current Vocation (“Prof dropout" scroll);



Added:
  • (Island) Prison cells with characters banned for using GM panel or of those who benefited from them;
  • (Island) Black territory in the locations of named world bosses;
  • (Daerkunn) Collision volumes that restrict the boundaries of the county and tell players that they are leaving playable area;
  • Discord news are updated every time the starting menu is opened instead of according to a timer;
  • system messages telling of an inability to teleport, a lack of inventory space, etc.;
  • (Items) T2 Jewelry, T2 and T3 Bags;
  • localized a number of objects in the world;
  • icons for herb essences;


Changed:
  • Main HUD UI;
  • now players can remove recipes from the Recipe Book;
  • players now can’t die inside their houses, and new descriptions of real estate;
  • (Items) prices of a number of items, and vendors’ balances;
  • (Items) T2 Jewelry’s and Robes’ stats;
  • (Island) The respawn time of Bur's escort has been reduced by 4 times;
  • DBV: Travelers;
  • the size of several herbs to make them more noticeable;
  • tree collisions (oaks and birches);


Fixed:
  • possibility of bringing up the GM panel when editing memory;
  • under certain conditions, the player character would save in the wrong way, decreasing the character’s level to 1.1;
  • spawner manager issue that obstructed the work of the manager and caused unnecessary stress on the server;
  • item quality didn’t visually update item requirements;
  • some map icons disappeared from the map;
  • loot dropped by golems could fall through the landscape;
  • items acquired through the refining process could disappear into nothingness if the player didn’t have enough room in the inventory;
  • castle AI would fight each other;
  • weird blue “rays” in the world;
  • 2D fire crackling in random places of Daerkunn;


[h3]ROG’oms Up![/h3]