Playtest tomorrow! And also the list of changes of the last update.
The long-awaited event is tomorrow! Public testing for everyone.
Deadlines 21.12.2023 - 08.01.2024
A brief overview of the most significant changes:
- for staying on some territory;
- penalties for tax evasion;
- Western T1 counties;
- Western and Eastern T2 counties (settlements not included);
- catacombs, abandoned mine, caverns;
Both types of swamps were revamped:
- the locations itself and their environments;
- visuals, music and ambience;
- swamp traversal mechanics;
- new approach to AIs and their drops;
- Jewelry crafting;
- Tool crafting
- Crafting tool are now split among vocations;
gems now have to be refined before being used
shields;
- buffs (powders): on average: T1 improved by 25%, T6 by 40%, and T12 by 8%;
Deadlines 21.12.2023 - 08.01.2024
A brief overview of the most significant changes:
- Kingdoms and servers:
- conceptually, North America and Eurasia are two separate Dwarrhan kingdoms, completely disconnected from each other;
- players will be able to choose their desired region when entering the game and change it later;
- Castle taxes including:
- for staying on some territory;
- penalties for tax evasion;
- Mechanics for obtaining and using preorder rewards;
- Western T1 counties;
- Western and Eastern T2 counties (settlements not included);
- New location:
- catacombs, abandoned mine, caverns;
Both types of swamps were revamped:
- the locations itself and their environments;
- visuals, music and ambience;
- swamp traversal mechanics;
- new approach to AIs and their drops;
- Balance:
- Jewelry crafting;
- Tool crafting
- Crafting tool are now split among vocations;
gems now have to be refined before being used
- Buffed:
shields;
- buffs (powders): on average: T1 improved by 25%, T6 by 40%, and T12 by 8%;