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Reign of Guilds News

Playtest tomorrow! And also the list of changes of the last update.

The long-awaited event is tomorrow! Public testing for everyone.
Deadlines 21.12.2023 - 08.01.2024


A brief overview of the most significant changes:
  • Kingdoms and servers:
Currently, we are testing North American stack of servers;
  • conceptually, North America and Eurasia are two separate Dwarrhan kingdoms, completely disconnected from each other;
  • players will be able to choose their desired region when entering the game and change it later;
  • Castle taxes including:
- taxes for passing through castle territory;
- for staying on some territory;
- penalties for tax evasion;
  • Mechanics for obtaining and using preorder rewards;
Dwarrhan:
- Western T1 counties;
- Western and Eastern T2 counties (settlements not included);
  • New location:
New intertwined underground locations for Rivulet Island:
- catacombs, abandoned mine, caverns;
Both types of swamps were revamped:
- the locations itself and their environments;
- visuals, music and ambience;
- swamp traversal mechanics;
- new approach to AIs and their drops;
  • Balance:
Added:
- Jewelry crafting;
- Tool crafting
- Crafting tool are now split among vocations;
gems now have to be refined before being used
  • Buffed:
- 1H weapons, including a tangible buff of the alternative LMB attack for all 1H weapon types;
shields;
- buffs (powders): on average: T1 improved by 25%, T6 by 40%, and T12 by 8%;

Reign of Guilds - Public test starts in 5 days.

[previewyoutube][/previewyoutube]
In just 5 days, the world of Reign of Guilds will be filled with adventurers and those ready to challenge fate. Will you be among them?
Dates 21.12.2023 - 08.01.2024


In less than 20 days, this castle will be under siege. Prepare for playtesting!

This castle has survived numerous sieges and hosted hundreds of dukes, but time is relentless, and the once impregnable walls have lost their valiant guards. The main hall has become unrecognizable in its emptiness. However, it is not too late to change everything and restore greatness to this place - all you need to do is make your choice.
[previewyoutube][/previewyoutube]
Public testing will begin in less than 20 days. Prepare your equipment, seek the support of loyal comrades, and embark on a journey.

Patch Note with an unexpected surprise for you.

So, we have two important news for you. Firstly, the early access release date for the game has been set for the first quarter of 2024. We're in the final stretch!

But that's not all! Secondly, we will also be conducting an open playtest in mid-December. This is a great opportunity for you to evaluate the game in its earliest stages of development and share your feedback and suggestions.

And now, let's move on to the most interesting aspects of our work!
Some things are already available on the normal servers, while others are still being tested on the PTR servers:
  • A threat system that works through abilities and powders.
  • Combining rebounds and strikes.
Character progression:
  • Taking into account mob resistance for experience calculation.
  • Different amounts of experience for mobs, depending on their difficulty at the same level.
  • Penalty for significant imbalance in one direction of character development.
  • An item that allows you to delevel to level 15.
Karma and drop chances:
  • Death in PvE now has the same consequences as in PvP.
  • Introducing a 100% chance of dropping certain types of items (resources, skins, loot).
  • Decreased losses upon death for characters with neutral and higher karma, as well as an increase in the number of safe slots.
  • Increased losses for characters with bad karma and below.
Crafting, enchanting, and repair:
  • Enchanting - ingredient requirements depend on item level.
  • "Repair" mechanics of repair.
  • Recipes do not expire over time, but have a significantly lower resource cost per use.
Mobs and Loot:
  • Named mobs have received a new concept of levels relative to the county tier.
  • Named mobs have received a fundamentally new and unified concept of loot distribution.
UI/UX:
  • Information about other players on the 'F' key;
  • Expanded information in tooltips for game items;
  • Visual emphasis on debuffs that significantly affect the character;
Fixes for the most unpleasant problems for players:
  • Problem with buffs when transitioning through seamless zones;
  • Disappearing recipes;
  • Equipment that didn't maintain its attributes;
  • Character sliding and sluggishness when overloaded.


The mystical essence of monsters and magic has seized power in Reign of Guilds

The development team of the MMORPG Reign of Guilds is knocking on your doors, warning you of an unknown threat on this mystical day. Strange things are happening in the streets, monsters from our nightmares are coming to life, and there's a sense of magic in the air. We urge you to join the ranks of the defenders and resist the forces of evil.

[previewyoutube][/previewyoutube]
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