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Reign of Guilds News

Steam playtest #3: Patch #1

Dear friends,

Based on your feedback and reports from the first day of testing, we prepared the first patch for PT#3.

Fixed:
  • Players received damage on graveyards and in safe zones;
  • Players could deal AOE damage in safe zones;
  • There were no intermediate character backups for random characters;
  • Loss of attributes when using Tabula Rasa that was equal to the number of attributes given by an item bonus;
  • Opening the Dwarrhan map for the first time focused the view on the character marker;
  • A number of visual glitches in the Tutorial Tavern;
  • A number of visual glitches related to tree collisions;
  • Players could get stuck in a hole in the floor in the castle on the island;


Fixed and needs to be checked:
  • Falling through the landscape if the Dwarrhan map was loaded from HDD memory;


Changed:
  • Movement keys can be re-bound from “WASD”;
  • Added a visual border for Dwarrhan Kingdom to mark the unplayable area;


Rivulet Island:
  • All mobs were made 9–24% weaker;
  • The number of mobs was increased by 25% (mostly in the central part of the island);
  • Fixed some quests and quest markers;


AI:
  • The bear debuff is now a regular buff and has a shorter duration;
  • Troll mosquito SFX was made more visually distinct;



ROG’oms Up!

Steam Playtest #3

Dear friends!

The time has finally come for PT#3 on Steam. It has taken us much longer than we expected. During this long wait that we spent fixing the serious issue from PT#2, we also addressed the feedback that had been given to us by the participants of previous playtests and tried our best to improve the graphics and UX.

The test is open:
We will host it using the Steam Playtest. It means that everyone applying will be granted access, be it before or during the testing session.

When you’ll be able to download the client:
from 17.00 (GMT+0) 21/04/2023, but access to the servers will be limited until the test begins. Players who did not delete the previous playtest's client will only need to download a patch.

The session will last for 14 days:
from 15:00 (GMT+0) 24/04/2023 until 24:00 07/05/2023.

Server:
It’ll be Normal. Participants from the Steam playtest will be on the same server as those who received the keys earlier.

Locations available:
Tutorial tavern, Rivulet Island, Daerkunn County;

Playtest vision:
The long duration of this test session is due to the introduction of Castle Sieges. It will take a lot of time for players to create guilds and prepare for them

Intermediate update:
Approximately in the middle of the playtest, we are going to release an intermediate update that will add Vocations. This will include a new vocational ability sorting system and open access to item crafting and enchanting.

On 24/04/2023 we will publish the patch note and a small FAQ regarding the approaching playtest.

ROG’oms Up!


Update 0.91.299

Dear friends,

PT #2 did not go as smoothly as we might have wanted. The main reason for it is obvious to anyone who actively participated. It was due to server crashes caused by low-level engine code.

Because of the issue, we had to extend the testing up to February 16, after which we directed most of our efforts toward finding its cause. Omitting the details, we have fixed the problem and are now eagerly preparing for PT #3.

This patch is an intermediate one. For the most part, it includes our response to the feedback and fixes, including the abundance of work on the backend. After all, it was responsible for the majority of game server crashes

One more time, we want to thank everyone who participated in PT #2 and the ROG Club for their testing of technical builds after the playtest was over.

We will soon announce the date of PT #3 and tell you about its planned vision.

ROG’oms up!

[h2]Changes[/h2]
[h3]Server part | Backend[/h3]
  1. Added:
    • Monitoring and forced shutdown of “frozen” game servers;
    • Game server communication manager 2.0;
    • Moved to a new DBMS having updated the php scripts;
  2. Changed:
    • A system that informs the client of server status;
    • Server MasterManager will also be responsible for controlling backend services;
  3. Fixed:
    • (Crash) Container inside real estate;
    • Errors of weather manager;
    • Service library memory leaks;


[h3]Client part [/h3]
  1. Fixed:
    • Saving controls settings after quitting the game;
    • After leaving the tavern control inputs could have become broken;
  2. Optimized:
    • FPS in the game increased by 15-30% depending on the scene;


[h3]Rivulet Island:[/h3]
  1. Added:
    • New quest givers and quests;
  2. Changed:
    • Increased the number of AIs to 350, named mobs not included;
    • The amount and quality of loot increases with the level of AIs (from South to North the farther you go from the village);



[h3]Combat system | Magic | Equipment:[/h3]
  1. Fixed:
    • Wrongly calculated buff durations after heated casts
    • Powder heating only used mana, ignoring all other resources necessary for casting;
    • An issue with activation powders from the hotbar;
    • Blocking with a shield did not increase MD;
    • Magic impact VFXs;


[h3]Character| Vocations & Abilities | Quests[/h3]
  1. Added:
    • Environment damage system fire/water/etc.);
  2. Changed:
    • Stat and attribute multipliers caused by various effects;
    • MD/PD bonus from dodging is now a tech buff;
    • The character will not receive a quest reward if there’s no room left in the inventory;
  3. Fixed:
    • Camera jittering with logging in the server;
    • Unequipping stuff when accepting;
    • The tech buff of “Tabula Rasa” disappeared on death;
    • Inability to open real estate container again after it has been opened once;
    • Rendering weapons on the character model depending on its position in the hotbar;
    • Restriction to opening a pouch before it has been equipped;
    • Character didn’t receive any money for quests;
    • Issue with equipped weapon when teleporting using a token;
    • Equipping while dodging causes to lose control over the character;
    • Quests on killing named mobs;
    • Completing of repeatable quests without fulfilling the objectives;


[h3]Parties | Guilds:[/h3]
  1. Added:
    • Adding to the party via the chat automatically creates a new party;
  2. Fixed:
    A number or errors related to party members transferring between servers;
    Leaving a party;

[h3]AI | NPC:[/h3]
  1. Added:
    • Global AI spawner manager to control the number of AIs in the server;
    • The information in AIs nameplates indicating the level difference between mobs and player character;
  2. Fixed:
    • Some AI would spawn underground;
  3. Optimized:
    • The frequency of ticks and replications;
    • The density of navigation grid;
    • All the dynamic navigation grid is stored in server RAM;
    • After spawning most of the AI will stay put on their positions;
    • AI that are allowed to move have their own navigation system;



[h3]Map & Compass:[/h3]
  1. Added:
    • Map icon will automatically adjust to the scale of the map;
    • Icons for teleports and roadside taverns;
  2. Fixed:
    • Issue with showing the custom marker on the map;


[h3]Items | Crafting | Trade[/h3]
  1. Added:
    • Items dropped from the inventory will no longer simulate physics so they will no longer fall through the ground;
  2. Changed:
    • All items dropped from inventory are “packed” in small bags;
    • New item spawning system that excludes the possibility of them falling through the ground and spawning in the same place two at a time;
  3. Fixed:
    • Unpredictable resource requirements to craft powders of level 2+;
    • Some animal skins couldn’t get refined;
    • Quality system (requirements);


[h3]UI | UX | Visuals| Localization:[/h3]
  1. Item tooltips:
    • Added missing data to all types of items;
    • Requirements that the character doesn’t meet are now highlighted;
    • Fixed the incorrect influence of tear & wear/quality systems on durability/base/attributes/requirements;
    • Fixed the incorrect display of of defense stats when blocking;
  2. Added:
    • SFX in crafting menus;
    • Information about how character’s height influences their stats;
    • Environment SFXs;
    • Links to Discord and Youtube in the starting and main menus;
    • A number of icons for buffs;
  3. Fixed:
    • Quitting to the main menu caused the crosshair to disappear until pressing Tab;
    • Zone icons that inform about karma rules in the zone;
    • Storekeeper in the tutorial could play the phrases of Mentor and vice versa;
    • The order of attributes in the respec window;
    • Localized map legend;
    • Localized quest objectives;


[h3]Bugtracker & Other fixes:[/h3]
  • 0000377: Server crash because of the incorrect logging of interaction with items;
  • 0000380: Incorrect bounds of NPC elements (hair disappearing, etc.);
  • 0000365: Incorrect bonuses and stamina depletion when dodging;
  • 0000364: Purification powder did not work with all 7 buff slots occupied;
  • 0000359: Nettle and dandelion could spawn in the same position;
  • 0000363: Training dummy could “die”.

Server maintenance

Also, the servers will be stopped from 15:45 to 16:00.

These are the final changes to plate #2:
  • Requirements system (enabled);
  • Buff system (disabled);
  • At the next server maintenance, the buff system will be gradually turned on;


Thank you in advance for your understanding.
ROG Team

Server maintenance & fixes

We are extending the Playtest #2 for the weekend.

The main change is the deactivation of the requirements system.

This change is temporary, and will certainly upset the balance, but we need it to analyze what is happening with the servers.

Thank you in advance for your understanding.
ROG Team