1. Scythe: Digital Edition
  2. News
  3. Early Access development roadmap

Early Access development roadmap



Dear players,

After reading a lot of feedback we've updated our plans for the next months. There's much we want to do!
We're of course looking forward for your suggestions on the forum.

Tutorial update - delivered on the 17th of July
  • Tutorial missions update
  • End game screen update
  • Current score preview
  • Traditional tracks for Stars, Power and Popularity (optional)
  • Traditional name and icon for the Combat Cards, currently known as Ammo
  • Industrial Rusviet combo prevention (optional)
  • Turn counter fix
  • Camaraderie ability fix
  • Plenty of other bugfixes
  • and a small surprise ;)


Album update - delivered on the 1st of August
  • Promo Cards unlockable by completing Steam achievements
  • Sound effects for game events and interactions with elements of the interface
  • Easier to use tracker on top of the screen
  • Expandable player mats
  • Traditional resources models (optional)


Online update - delivered on the 16th of August
  • Online multiplayer lobby with asynchronous and synchronous games, chat, friends list and ELO system


Hard Bots update - delivered on the 5th of September
  • Hard difficulty AI
  • Action Assist Display
  • Improved visibility on the map for the Encounter tokens and the black Saxony units
  • Camera rotation
  • Basic stats for local games
  • Extra sound FX
  • Keyboards shortcuts (press Alt to display them)
  • Mac OS X support
  • Steam Trading Cards
  • 5 additional languages: Brazilian Portuguese, Russian, Japanese, Traditional Chinese & Simplified Chinese


Some more ideas on our wishlist - ETA to be confirmed

  • Bribes (see page 26 of the rulebook)
  • Spectator mode for online games
  • Textured character models
  • Drag & drop for the Move action
  • More local game stats
  • Camera customization (rotation, animations)
  • More improvements to Hard AI


Thanks a lot for your support!
- Asmodee Digital & The Knights of Unity