Early Access development roadmap

Dear players,
After reading a lot of feedback we've updated our plans for the next months. There's much we want to do!
We're of course looking forward for your suggestions on the forum.
Tutorial update - delivered on the 17th of July
- Tutorial missions update
- End game screen update
- Current score preview
- Traditional tracks for Stars, Power and Popularity (optional)
- Traditional name and icon for the Combat Cards, currently known as Ammo
- Industrial Rusviet combo prevention (optional)
- Turn counter fix
- Camaraderie ability fix
- Plenty of other bugfixes
- and a small surprise ;)
Album update - delivered on the 1st of August
- Promo Cards unlockable by completing Steam achievements
- Sound effects for game events and interactions with elements of the interface
- Easier to use tracker on top of the screen
- Expandable player mats
- Traditional resources models (optional)
Online update - delivered on the 16th of August
- Online multiplayer lobby with asynchronous and synchronous games, chat, friends list and ELO system
Hard Bots update - delivered on the 5th of September
- Hard difficulty AI
- Action Assist Display
- Improved visibility on the map for the Encounter tokens and the black Saxony units
- Camera rotation
- Basic stats for local games
- Extra sound FX
- Keyboards shortcuts (press Alt to display them)
- Mac OS X support
- Steam Trading Cards
- 5 additional languages: Brazilian Portuguese, Russian, Japanese, Traditional Chinese & Simplified Chinese
Some more ideas on our wishlist - ETA to be confirmed
- Bribes (see page 26 of the rulebook)
- Spectator mode for online games
- Textured character models
- Drag & drop for the Move action
- More local game stats
- Camera customization (rotation, animations)
- More improvements to Hard AI
Thanks a lot for your support!
- Asmodee Digital & The Knights of Unity