1. Scythe: Digital Edition
  2. News

Scythe: Digital Edition News

Seaworthy Update patch notes



Dear players,

Thanks a lot for your feedback! This week's update is dedicated to all players who have shared with us their suggestions, error reports and logs, helping us tremendously in improving the game and cleaning up issues.

New features
- Nordic Seaworthy: it's now possible to retreat to multiple territories after Combat
- Controls: permanent camera rotation
- Controls: new option to toggle the keyboard shortcuts on/off
- Local: when several human players are in a game, the Objectives and Combat Cards list are hidden by default. Click anywhere at the start of your turn to reveal their secret content.
- Online: it's now possible to resume Play & Stay games
- Online: it's now possible to create private games (invited friends only)
- Online: min/max ELO change indicator in online games
- Album: illustrations of Player Mats & Faction Mats added in a new tab

Bug fixes

- Crimean Coercion exploit fixed
- Authentication issue fixed
- Combat softlock fixed
- AI rare freezes fixed
- Online stability improved
- Online: ELO and Karma ratings reset to their default values for the players whose ratings were under these default values due to technical issues (if you'd like to learn more on the ELO system, read this)
- Blocked objective completion during actions fixed
- Tutorial issues on 21:9 screen ratio fixed
- Fix for Worker loaded on a Mech was not getting his move if the Mech forced an enemy Worker to retreat
- Chatroom issue after the game summary screen fixed
- Various sound FX issues fixed
- Various keyboard-related issues fixed
- Various issues specific to the Mac OS version fixed

Soundtrack

The new Factory track is available in game and in the free Soundtrack DLC:

https://store.steampowered.com/app/893130/Scythe_Digital_Edition__Soundtrack/

In other news

The digital adaptation of the cult board game Terraforming Mars is out. Compete with other corporations for a race to create life (and profits) on the Red Planet!

https://store.steampowered.com/app/800270/Terraforming_Mars/

Full Launch Announcement and Patch notes!



Dear players,

Today's release is Scythe's full launch on Steam! Thanks a lot for your support and feedback!

New features

  • Hard difficulty AI
  • Action Assist Display
  • Camera Rotation
  • Basic stats for local games
  • Keyboards shortcuts (press Alt to display them)
  • Extra sound FX
  • Steam Content (badges, Trading cards and backgrounds)
  • Mac OSX support
  • New languages supported: Japanese, Traditional and Simplified Chinese, Brazilian Portuguese, and Russian.


Bug fixes


  • Players' Feedback implemented
  • General Stability fixes
  • Quality of life improvements
  • Frozen animation bug when reloading a game


What's next?


The end of the Early Access doesn't mean the end of the free updates: we plan to keep adding new features in the coming weeks and months:

  • Bribes (see page 26 of the rulebook)
  • Spectator mode for online games
  • Textured character models
  • Drag & drop during Move action
  • More local game stats
  • Camera customization (rotation, animations)
  • More improvements to Hard AI

If you spot any issue, please report it on the forum and we'll investigate and fix it as soon as possible.
If you enjoy the game and would like to support it, feel free to write a Review on the game's page.

Cheers!
- Asmodee Digital & The Knights of Unity

Online Update patch notes



Dear players,

Today is a big day for Scythe: Digital Edition, as you'll now be able to play online multiplayer games!

New features


By logging into a free Asmodee.net account (not mandatory to play offline), you can now access the online multiplayer lobby which includes:
- synchronous games (Play & Stay) and asynchronous games (Play & Go)
- a friends list
- a lobby and in-game chat
- a karma system (more details here)
- an ELO system
- a wide range of statistics such as your personal ELO rating history, your top and averages scores, your combat performances, and more. All your stats can be sorted per game type (normal or ranked), per faction and/or per player mat.

Bug fixes


  • Tutorial: the Factory cards are now showing up when needed.
    Card album: the cards are no longer locked after leaving and launching the game (thanks to a local achievements cache)
  • Transport: the resource load/unload animation is no longer triggered twice.
  • Stars: it's no longer possible to achieve a 7th Star via the last Recruit action (e.g. by selecting +2 Power and maxing it at the same time).
  • Performance: the framerate drops caused by multiple instances of the alternative food model have been fixed.
  • The Factory card #14 now indicates when the player can't get an extra Worker.
What's next?


The best is yet to come: the next patch will introduce the Hard AI, interface improvements, 5 new languages, Mac support, Steam trading cards...

Read the roadmap for more details:
https://steamcommunity.com/games/718560/announcements/detail/3080907124162793316
If you spot any issue, please report it on the forum and we'll investigate and fix it as soon as possible.
If you enjoy the game and would like to support it, feel free to write a Review on the game's page.

Thanks and see you online!
- Asmodee Digital & The Knights of Unity

Album Update patch notes



Dear players,

August is going to be a busy month for Scythe!
While the biggest changes (online mode, Hard AI, 5 new languages...) are being ironed out, today's patch introduces the Album, Promo Cards and several ideas from the community.

New features


- Promo Cards & Album
All Promo Cards of the original board game are now implemented; a total of 36 Encounter cards, 18 Factory cards and 27 Objective cards. They're all listed in the new Album menu.
Most cards are ready to use, however you'll need to unlock Achievements to access to the whole collection. Check your Album for all the details! To use your unlocked Promo Cards, simply toggle the option Promo Cards when creating a new game.

- SFX
Player Mat actions now play sound effects. More are coming, and we're looking forward to your suggestions.

- Traditional resources models
As requested, a new option replaces the Digital Edition resources models such as bread loaves and white oil barrels with the official Realistic Resources models such as sacks of grains and blue oil barrels.

- Expandable Top Tracker
As requested, the top tracker is now easier to expand and shrink. No need to aim for the arrows - simply click anywhere on the tracker to cycle between its 3 states.

- Expandable Player Mat
As requested, the Player Mat can now be enlarged by clicking on the little arrow above its top left corner.

- Tooltips in Options window
The various parameters of the Options menu are now explained with tooltips. Simply leave your mouse for a second over any element to display a description.

Bug fixes


- Fixed: all achievement conditions
- Fixed: Saxony's Underpass ability was sometimes blocked by a river
- Fixed: Combat screen issues when using the button 'Center on the Battlefield'
- Added: missing warning for maxed-out actions (e.g. when you can't deploy more Mechs)
- and a bunch of fixes for smaller issues

If you enjoy the game and would like to support it, feel free to leave a Review.

See you soon!
- Asmodee Digital & The Knights of Unity

Hotfix 0.5.6 patch notes

Bugfixers at work in the Factory, circa 1924


Dear players,

You may have noticed some strange bugs since last week's update. Today's patch is taking care of them and introducing a couple of requests from the community.

Patch notes

  • Game start panel: [Randomize all Mats] & [Reset all Mats] buttons added in case you want to avoid certain Factions or Player Mats
  • Game start panel: custom bot names are not overwritten when changing difficulty level (you can restore the default by deleting the name)
  • Bonus inspection moved to Options window
  • Score & Stars descriptions split into two separate tabs
  • [bugfix] Industrial Rusviet prevention - rewrote the algorithm
    (the previous was a likely source of many other bugs due to allowing mat duplicates, eg.: workers displayed in wrong spots, weird Undo behavior)
  • [bugfix] Combat: results were not showing up after being attacked by a bot
  • [bugfix] Combat: restored enemy combat card number preview (got lost in the last update)
  • [bugfix] Combat: (visual) sometimes Crimean mechs were replaced by Saxon mechs
  • [bugfix] Nordic Seaworthy retreat after combat was missing info & a transport panel
  • [bugfix] Achievements: were calculated for wrong players
  • [bugfix] Endgame showcase was getting stuck/not cleared out when showing final score board
  • [bugfix] Ending the game in multi-combat situation (was possible to get more stars or block the game)
  • [bugfix] Saxony Underpass & Disarm abilities were not taking Mines into account
  • [bugfix] Confirm window was wrongly displayed when playing with Confirms off & Warnings on and selecting a bottom action then answering 'no' (don't take that action) to the warning
  • [bugfix] Camera was getting messed up when loading a game after winner showcase
  • [bugfix] Camera zoom calculation during enemy move animation

Thanks a lot to the players who have helped us track these issues!

This patch doesn't affect our progress towards the next step of the roadmap which will introduce the online mode, promo cards, sound FX and interface upgrades.

Thanks for reading!
- Asmodee Digital & The Knights of Unity