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Cultist Simulator News

NOW AVAILABLE: NEW CONTENT, PREPOSTEROUSLY DIFFICULT NEW GAME+ AND OUR SOUNDTRACK



It's finally here! Christopher's Build - comprising an advanced player-versus-demigod mode where you help a previous character ascend while muzzling (or murdering) one of four displeased immortals - is here! All 20,000 extra words of it.

It's free for all players, and you should see an update queued in Steam. It puts the 'cult' back into........... 'difficult'. A ha ha ha. Ha. :)

KEY FEATURES




MAJOR VICTORIES: You achieved immortality? Well done. Now, the hard bit. Play as your own Apostle, executing a doomsday plan to make your immortal character something like a god. Pursue the path of Grail, Lantern or Forge. Assemble the Great Feast; open a door into light; or Bring the Dawn.

MOAR LORE: Delve even further into the rich lore of the Cultist Simulator world. What is the Dawnbreaker Device? Where is the flaw in the world to be found? What is the Third Mode of the Tricuspid Gate? Who are the avid, ancient, brilliant women who call themselves the Ligeians... and why are they helping you?

IMMORTAL ENEMIES: They’re here to prevent your greater ascension, and add challenge and replay value while they're at it. These powerful NPCs make Detectives and Rivals look like playground bullies. See your loved ones kidnapped; your finances shredded; your affairs exposed to the public; your dreams become a battleground. Confront them in person, if you dare.

If you haven't already, now might be a good time to refresh your memory of the basics with our Beginner's Guide to Cultist Simulator. Downloadable in lovely PDF form, here!


WHERE'S THE NEW CONTENT IN-GAME?


All you have to do to unlock this hideous New Game+ mode is beat the game. Achieving any standard victory will unlock three new Apostle Legacies, one each for Lantern, Forge and Grail.

SOUNDTRACK




We’ve also just released Cultist Simulator’s 15-track OST from the same delectable composer as Fallen London and Sunless Sea. It's £7.99 / $9.99, and you can find the store page here!

(Though if you'd like to buy it via more traditional means, you can find it on iTunes, Spotify, Google Play, Bandcamp and a host of other places... just search for 'Cultist Simulator' in your music store of choice.)

LIVE BROADCAST


If you want to take a look at the new game+ before you dive in, Systemchalk is broadcasting the game now on our store page (and hopefully, with enough views, the front page of Steam too!). Just go to Cultist Simulator's store page to view - Alexis and myself will be in the chat too, so come ask us all your questions!

Sprint update - JAN #1: ANCIENT MARINER

Happy 2019, Believers! In case you missed it, we recently announced a release date for our big update coming at the end of this month: new game plus with a load of new content will launch on Tuesday 22nd January at 11AM PDT / 7PM GMT.

It's free for all players, and will drop alongside our bootiful soundtrack (which is sadly not free, but only costs £7.99 / $9.99 and will haunt your dreams for life).

Full deets on our blog, but the highlights are...

NEW GAME PLUS




Beating the game will unlock three new and nearly impossible Legacies. You'll play as the acolyte of your previous character, working to help them ascend to the House.

Unfortunately, the House can only hold so many demigods. There are a number of near-immortal Long who aren't, er, very happy about new blood among the ascended. They'll work against you, actively sabotaging your efforts, and perhaps attempting to snuff you out entirely.



NEW ART




There's a bunch of new content being introduced at the end of the month, so there'll be a host of new cards, Aspects and individuals to accompany you on your ill-advised descent into madness.

UPCOMING THINGS


  • Monthly design stream - we'll be hosting another live design session with Alexis Kennedy, on Thursday 17th January @ 4PM GMT (if you miss it, these design streams go up on our YouTube channel later).

  • Launch-day Steam broadcast - Systemchalk, a good streamy friend of ours, will be streaming these impossible new Legacies when they release, live on our Steam page. If you're not quite sure whether hardcore mode's for you, come watch a Cultist master be, er, probably horribly killed.


See you on the 22nd, Beloveds!

Sprint update - DEC #1: YOG-SOTHOTH



Hey all, and merry merry Christmas! Just a quick update on what we've been up to, seeing as everyone is about to scatter to the winds like festive moles running for cover from beglittered hawks.

Full details on our blog, but the highlights are:

New design vid!




We do these every month, and this month's was all about ASCENSIONS: upcoming new, harder-than-ever-before ways to win the game by fighting off AN ACTUAL ADVERSARY LONG. Because Cultist was too easy before, obviously.

New icons!




For the new, free content we're releasing at the end of January. These are but a select few of the new content and art you'll see in the game next year. We'll be announcing the release date shortly - stay tuned!

Opalia




If you're not already, follow our Twitter to play the creepiest, festive-ist interactive fiction adventure next week when we run our inaugural OPALIA event.

More info on release dates, new content, localisation and something that's so secret I may not even mention it by name in the new year. Have a lovely new year's, all! ♥

Main branch update: Expeditions rework (and six new expeditions)

The Expeditions update has spent a few weeks baking on the beta branch, and is now live on main.

The big change here is to reduce the amount of RNG in the midgame. Each expedition now has a set (and thematically consistent) set of rewards. This means *much* less grinding away at expeditions waiting for the ONE ITEM YOU STILL NEED FOR YOUR VICTORY to drop.

Exceptions: the last expedition in each area (Forsaken Reach, Kerisham, etc.) now give intentionally repeatable rewards, and will allow you to get rewards from earlier expeditions if a Rival snaffled that expedition.

There are also six new Expeditions with some significant snippets of lore (yes this is all a free update, I don't know what I was thinking).

All in all, this will make the game much more playable the first few times through, though less ultimately replayable.... but the Apostle legacies / Major Victories coming in January should provide a lot more playability.

More about those here: http://weatherfactory.biz/christophers-build/