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Cultist Simulator News

Sprint update - DEC #1: YOG-SOTHOTH



Hey all, and merry merry Christmas! Just a quick update on what we've been up to, seeing as everyone is about to scatter to the winds like festive moles running for cover from beglittered hawks.

Full details on our blog, but the highlights are:

New design vid!




We do these every month, and this month's was all about ASCENSIONS: upcoming new, harder-than-ever-before ways to win the game by fighting off AN ACTUAL ADVERSARY LONG. Because Cultist was too easy before, obviously.

New icons!




For the new, free content we're releasing at the end of January. These are but a select few of the new content and art you'll see in the game next year. We'll be announcing the release date shortly - stay tuned!

Opalia




If you're not already, follow our Twitter to play the creepiest, festive-ist interactive fiction adventure next week when we run our inaugural OPALIA event.

More info on release dates, new content, localisation and something that's so secret I may not even mention it by name in the new year. Have a lovely new year's, all! ♥

Main branch update: Expeditions rework (and six new expeditions)

The Expeditions update has spent a few weeks baking on the beta branch, and is now live on main.

The big change here is to reduce the amount of RNG in the midgame. Each expedition now has a set (and thematically consistent) set of rewards. This means *much* less grinding away at expeditions waiting for the ONE ITEM YOU STILL NEED FOR YOUR VICTORY to drop.

Exceptions: the last expedition in each area (Forsaken Reach, Kerisham, etc.) now give intentionally repeatable rewards, and will allow you to get rewards from earlier expeditions if a Rival snaffled that expedition.

There are also six new Expeditions with some significant snippets of lore (yes this is all a free update, I don't know what I was thinking).

All in all, this will make the game much more playable the first few times through, though less ultimately replayable.... but the Apostle legacies / Major Victories coming in January should provide a lot more playability.

More about those here: http://weatherfactory.biz/christophers-build/