Festive but Frosty!

[h2]New Snow-themed Map: Temporal Drift[/h2]
+Temporal Drift is a snowy alpine mountain valley centered around a vast frozen lake. In its unedited form, the map naturally encourages herbivore migration between ice holes in the lake for water and the surrounding mountains for food. Each fishing-hole will count as its own source so characters will not get bored of the lake. The caves are now ice-caves! The weather has been fully adjusted for this alpine biome, the map features snow, aurora borealis, and blizzards.
[h3]Recommended Capacity: 100 Players[/h3]
The map is medium in size. It is intended to be a conflict-centered map due to its layout encouraging pvp interaction. However, it is large enough that it can also be easily utilized as a survival or roleplay experience for smaller population servers.
[h3]Difficulty: Hard[/h3]
Unedited, this map is intended to be hard. The landscape is perilous, the nights are dark, and the land is frigid. Travel is essential, and shelter may be difficult to spot beneath the snow. True to the land of eternal winter, players will find themselves putting their skills to the test to survive in this harsh, frozen mountianscape.
[h3]Centralized Clean Water & The Debut of the Rimewrath[/h3]
The largest body of water is now in the center of the map as a large frozen lake! The sea can still rise from below and flood the map. This is our first map that isn't an island with an infinite expanse around the border! Instead, the map will take you to a parameter biome called the Rimewrath, which will have unrelenting storms that ignore all comfort effects, cloud your vision, and transport you the opposite side of the map.
These points are consistent, so this is not an effective way to escape combat. If both players enter the Rimewrath at the same spot, they will both exit at the same spot as well!
[h3]Interactive Material Displacement[/h3]
The map is covered in special snow which uses interactive material displacement! In layman's terms, this means as you walk through the snow, the snow will respond to your character's movements. We have had this before on small stand-alone objects like mud patches on Titania, but this implementation adapts and incorporates that logic onto the landscape material itself.

[h3]Music[/h3]
+There are four new biome music tracks associated with Temporal Drift. These are Frigid Lake, Ice Flats, Snow Forest, and Rimewrath. Each also has an accompanying, short, entry music track that plays when the biome is entered
+Added a new combat music track: Cold Blood. This is specifically for Temporal Drift.
+Added a new blizzard music track: Biting Cold. This is specifically for Temporal Drift.
+There is a new cave music track: Icy Cave. This is specifically for Temporal Drift.
[h3]Extra Notes[/h3]
+There are floating icebergs in some of the larger lakes on Temporal Drift. The icebergs have the same logic as the raft on Titania and are found in most lakes in the Iceflats. They are to help people that get stuck on the ice during floods.
+The brightness of the night on Temporal Drift follows the lunar cycle. During gibbous or full moons, the map is very bright at night. During new or crescent moons, the map is very dark at night.
+Edible spruce trees and stumps have been added to the foliage placement tool
+Under the ice: frozen bubbles may be eaten to get additional air added to your breathbar
+When entering the Rimewrath, a frosty effect shows up on your screen.
+More caves, landmarks, and POI will be added to Temporal Drift in future patches. Edit the map at your own discretion as work may be lost upon future updates.
[h2]Admin[/h2]
+Added console command: SetMoonCycle. Expects a value between 0 and 1. 0 is a full moon. 0.25 is a half moon waning. 0.5 is a new moon. 0.75 is a half moon waxing. This command requires SetWeather permissions.
+Added growth to the webhook combat log prints
+Added XMas_Tree as an actor to the foliage placement tool
[h2]Quality of Life[/h2]
+All maps now have a lunar cycle. The moon has 8 phases and finishes its lunar cycle in 8 nights.
+Talent point reset has been given to every saved creature
[h2]Optimizations[/h2]
+Various minor server-side CPU usage optimizations
+Adjusted game-wide collision settings in a manner that should result in a moderate server-side CPU optimization
[h2]Mechanics Changes[/h2]
+Mechanics: Carcasses regurgitated by the Palaeophis now count as Regurgitated Meat
+Mechanics: All creatures that can eat meat now have a new dietary requirement for Regurgitated Meat. Creatures with 40% or greater of their diet consisting of regurgitated meat now have a chance of getting sick.
+Mechanics: The Palaeophis can eat up to 70% of its diet off of regurgitated meat
+Mechanics: You can no longer initiate an attack within 1.5 seconds of ending a Dart, a Lunge, or a Grab
+Mechanics: The Asphyxiation talent now deals breath bar damage to creatures that use air as a resource for breathing underwater in place of a breath bar. Any breath bar damage is now inflicted on their Air resource, and shows up as "Air" damage in the combat log.

[h2]Balance Changes[/h2]
+Balance: The Swift Flippered talent is now half as effective at reducing the ability drain rate of coiling Lunge and half as effective at extending the duration of Lunge
-Note that with the buffs to the baseline Lunge performance in these aspects given to both Krono and Archelon, the end result is the same at 5/3 talent level. At all other levels of talent investment, this is a buff.
+Balance: Elusiveness now always breaks when damage is received
+Balance: Swapped talent locations of Archerfish and Herbalist on Mosasaurus
+Balance: Reduced the damage reduction effect granted by the talent Hard Headed while coiling Lunge by 50%
[h3]Archelon[/h3]
+Balance: Increased Archelon baseline lunge time to 1.3, up from 0.75
+Balance (public): Reduced Archelon Ability drain rate while coiling Lunge by 42.3%
[h3]Kronosaurus[/h3]
+Balance: Increased Kronosaurus baseline lunge time to 1.3, up from 0.75
+Balance: Reduced Kronosaurus Ability drain rate while coiling Lunge by 42.3%
+Balance: Increased Krono's base size by 25%
+Balance: Increased Krono's base weight to 4200, up from 3100
+Balance: Increased Krono's base health to 2300, up from 1850
+Balance: Reduced Krono's growth rate to 0.75x base, down from 0.80x. It now matches Apato, rather than Rex
+Balance: Increased Krono's base damage to 310, up from 305
[h3]Mosasaurus[/h3]
+Balance: Increased Mosasaurus' base health to 1600, up from 1500
+Balance: Increased Mosasaurus' base damage to 170, up from 165
+Balance: Swapped talent locations of Archerfish and Herbalist on Mosasaurus
[h3]Parasaurolophus[/h3]
+Balance: You now must remain in quadrupedal stance for five seconds before the Bull talent provides any damage mitigation. Leaving quadrupedal stance will immediately remove Bull's damage mitigation.

[h2]Bug Fixes[/h2]
+Fixed: Using the critter shrines no longer disconnects the player from the server if they do not have the PossessEntity moderator permission
+Fixed: Ignored players now stay ignored between play sessions
+Fixed: The Achievement UI should now work reliably
+Fixed: Fish carcasses and Egg carcasses now properly save that they are from fish or eggs after a server restart
+Fixed: Profanity Filter should no longer include default words
+Fixed: Automatic Server messages from a previous server should no longer show on the new server when switching servers
+Fixed: Shortened Utah's collision capsule to better fit through house doors
+Fixed: Kapro's tail now properly reduces damage by 65% baseline, up from 50%. Note that Bruiser bypasses some or all of this effect.
+Fixed: Logging out to main menu no longer resets the default values on the client for the following resources: air, stamina, ability, comfort, bias, and venom
+Fixed: Client-side crash that would occur when players were wearing the Coahuilaceratops holiday cosmetic
+Fixed: Save files should now properly place players at appropriate spawn points reliably when transferring the save file from one map to another
+Fixed: Kapro now properly receives 35% damage from tail hits instead of the regular 50%. Note this still can be bypassed by players taking the Bruiser talent to deal more or even full damage to Kapro's tail.
+Fixed: Kapro no longer deals less damage than it's supposed to when biting other players on the tail
+Fixed: You can no longer spam click the Preview button in the skin customization UI, resulting in audio spam broadcasting to all other players
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[h3]Additional Patchnote Languages[/h3]
Afrikaans