Pteranodon Overhaul

You may need to delete your save folder to enable the new "Look Up" Keybind feature. If your movement keys are not working properly: open your keybinds menu and press reset to fix.
NEW CONTENT
-The Pteranodon has been entirely reworked and redone
+Implemented our new Pteranodon model and accompanying animations and sounds
-The Pteranodon can now properly swim after diving into the water, and can takeoff from the water's surface, rather than just "flying" through the water
-The Pteranodon's braking mechanic has been redesigned entirely. You still brake by holding the use key but its functionality will feel very different
-The Pteranodon has been entirely recoded, which should result in flight, landing, and takeoff being substantially less buggy
-The Pteranodon is now much more forgiving on crash landings
+Added a new keybind, Look Up, that allows the player to deliberately look upwards. This should aid in combating pteranodons.
-Make sure to delete your local Saved folder to make use of the new keybind or it will not work
+Added support for wing flap sound effects and added these for pteranodon
+The Pteranodon now plays landing sounds for water and terrestrial take-offs
+Added a new console command, "SpawnCarcass," that allows the user to spawn a carcass. A good default size value is 1000.
+The HUD now shows shelter by lighting up a ring around your HP globe.
GRAPHICS
+All creature textures have been overhauled with better maps and textures
+Work on Lightshafts and lighting corrections
+New: Extra layer of post processing for the feather tech on velociraptor. The feathers are now occluded to simulate their density and give more volume to the character.
+Made appropriate shaders for smaller items that don't require complex customization support for optimization
+Redid the UI on MainMenu, New visual take on the MainMenu UI Side bar, logo is smaller
+Updated the Ichthyovenator eyes to look prettier
+Adjusted lighting on Rival Shores, Ancestral Plains, and Caldera
SKINS
+Reimported all the Krono and Orycto skin Diffuse Files so that they had a mouth texture.
-Tengu Kronosaurus by Misha and Hukysuky
-Dalmation Lurdu by Misha and Spoon
-Added Python Velociraptor by BananaBae
-Made the Default Pteranodon Skin customizable
-Added Fighter Pteran by Misha
-Added Molted Pteran by Twilightwolf
-Cracked Aroura Pteranodon by Twilightwolf
-Sunrun Pteranodon by Twilightwolf
-Moth Pteranodon by Twilightwolf
-Zero Pteranodon by Misha & Sombrero Galaxy
-Caustic Pteranodon by Misha
-Bull Rex by Omnomnomnivore
-Snow Leopard Velo by Misha
MAP WORK
+Made the larger volcano cave have an overhang shelter on Bloodbath
+Bloodbath Fixes
+Final AP changes, caves and shelters and map hole fixes
+Added a special room to the temple in Bloodbath
+Connected the flooding pit in the labyrinth cave to the ocean.
+Tried to optimize the arena.
+Polished up a lot of stuff, added mud in ocean caves, more terrain painting.
+Various AP fixes, caves, foliage, culling
+Added a river to Ancestral Plains
+AP changes / modified-improved river, added particle effects, etc
BALANCE CHANGES
+Juvenile apatos now generate smaller carcasses
+Experimental change: Added support for a new system that heavily discourages self feeding.
-Freshly spawned players drop significantly less food until they've eaten and drank sufficiently.
-Scent no longer shows up for animals that have not yet consumed 100 food or water
+Pteranodon damage now scales less intensely with growth (0.5% increase per percent growth, down from 1% increase per percent growth), beyond 1.0
+The Pteranodon Sharp Teeth talent has been replaced with Exhausting Bite
-This talent was stacking too intensely with Piercing Beak
+Pteranodon ground-based mobility has been greatly improved
+The Pteranodon mobility tree now contains two talents designed to greatly enhance grounded mobility, which have replaced tiers 4 and 5 on the talent tree
+The Pteranodon's grounded mobility has been substantially buffed in general
+Replaced the Pteranodon Stoic talent with Strong Lungs
+Significantly increased the amount of food fish grant
+It should now be much easier to hit fish as a pteranodon
+Adjusted health and damage scaling beyond growth 1.0 such that larger creatures aren't as strong as before
+The Scent keybind now activates fish for piscivores, rather than the call keybind
+Servers now default to sorting by player count, rather than latency
+The Pteranodon can use scent underwater to locate fish
+Adjusted the Pteranodon slowdown rate when it enters water from flight
+Modified camera behavior for smaller creatures
+After braking, the pteranodon no longer retains as much of its accumulated speed from diving
+Slowed Ptera flight speeds down
+The Botanist talent is now more effective at reducing food poisoning gained by eating aquatic plants as a terrestrial herbivore
+Improved the Ichthy's ease of catching fish
+Adjusted camera behavior for all entities for it to fit the creature better on the screen.
+Adjusted the talent coefficients for the Pteranodon's speed increase talent such that they aren't as extreme
+Adjusted the talent coefficients for the Pteranodon's Strong Legs talent such that they are not as effective at preventing damage from landing
+The Pteranodon talent Exhausting Bite has been replaced with Sneaky
+The Parasaurolophus talent Sturdy has been replaced with Clotting
+The Sneaky talent now also reduces attack-based sounds
+Carcasses, glowing herbivore plants, and water bodies can no longer be detected via scent from an infinite distance
-The default radius is now 350 meters.
-The talent Keen Olfactory now greatly improves the radius at which you can detect these around the map
-Extended carcass net culling distances to support levels 3, 4, and 5 smelling from further away
-The default scent radius, with 0 talents invested, is about half the current net culling distance
-Two talents invested will yield a scent radius similar to that of the current, live version
+The talent Keen Olfactory now allows herbivores to smell meat with 3+ talents invested
+Increased the modifier strengths for levels 3, 4, and 5 in Keen Olfactory
+Misc tooltip changes for some talents
+Apatosaurus now has Keen Olfactory in place of Cleanliness on its talent tree
BUG FIXES
+Fixed megalo's overbite on mesh
+Fixed para's sleep and sit not being grounded
+Fixed megalo head during sleep
+Fixed megalo running on wrong foot
+Fixed: Breath bars now start for creatures who have been grabbed off land by a Mosasaurus
+Fixed: Mosasaurus now loses stamina if sprinting while grabbing another creature
+Sort of Fixed: Glitched plant bundles now destroy themselvees rather than allowing players to continuously eat indefinitely
+Reduced the speed at which players can pick up multiple plants.
-This will hopefully make jammed plant bundles less likely
+Fixed: Pteranodon no longer applies growth-based damage increases twice while in flight
+Fixed some minor layout things in the loading screen so stuff lined up better
+Fixed some map holes on AP, added an ocean cave
+Fixed: Strange outline on Sunrun skin
+Fixed: Loading with a pteranodon saved no longer causes the old pteranodon model to show up
+Had an issue where the mosa's mouth mask didnt reach the corner of the mouth, fixed.
+Hopefully fixed render distance on velociraptor
+Fixed: The Pteranodon can now properly fly out of freshwater bodies
+Fixed: The Velociraptor now fades out of render distance at a proper distance
+Fixed: Held plants with one plant in a pile can now be properly eaten after being dropped
+Fixed: Plants and other map objects such as crystals now respawn properly
+Fixed: Fish no longer get masked by the ocean's material while highlighted
+Fixed: Fish now show up when scent is used for appropriate animals
+Fixed: Carcass size now properly works with the new anti self-feeding mechanic
+Fixed: Game client crash related to saved talent builds
+Fixed: Saved talent builds now properly apply their respective talent modifiers when loaded
+Fixed: Bleed tick healing rates now work properly
-Healing is doubled while sitting down
-Healing is quadrupled while sleeping
-Healing is tripled for stationary creatures that cannot sit or sleep, such as aquatics
+Fixed: Velo tongue no longer clips through its mouth when looking around with the camera
+Fixed: Velo animation twitch bug on one of the idle stances
+Fixed: Velo collisions being too small and easily getting stuck in the low resolution hitboxes
+Fixed: Ichthy no longer subtracts ability power twice when using its secondary attack
+Fixed a minor issue with the new post process that was causing overdraws
+Fixed: Creatures should no longer, occasionally and randomly, die to fall damage when they shouldn't
+Fixed: Kronosaurus can now properly pick objects up beyond growth level 1.2
+Fixed: Para's head now behaves properly when transitioning from a resting state to a sitting state
+Fixed: Para arms no longer contort when it uses vocals while sitting down
+Fixed: Screenshot mode no longer points a flying pteranodon towards the direction the camera was facing when screenshot mode was entered
+Fixed: Fish no longer highlight indefinitely far away
+Fixed: Pteranodon now reduces speed properly when it goes underwater
+Fixed unsticker. Requires to enter the command "stuck" in order to activate now, and cannot be activated while sitting.
+Fixed collision issues with velociraptor's camera
+Fixed: You're no longer doomed to rejoin a server if respawning while being a velociraptor latched onto a surface.
+Fixed: Customization works properly once again
+Fixed: Ichthy textures.. Not awesome but better, did what I could with the sculpt.
+Fixed: Camera bug when being small and young, putting it under the map (correlates to the recent changes to camera)
+Fixed: Camera probe size that was far too big in general ando ther QoL things
+Fixed: Customization works properly once again
+Fixed: Ichthy textures.. Not awesome but better, did what I could with the sculpt.
+Fixed: Camera bug when being small and young, putting it under the map (correlates to the recent changes to camera)
+Fixed: Camera probe size that was far too big in general and other QoL things
+Fixed: It is no longer possible to glitch velociraptor with its camera somehow colliding with the character
+Fixed: rivers no longer visible while under the ocean.
+Fixed: Occlusion problem on AP
+Fixed: Veloci climbing sometimes unlatching on its own right after latching.
+Fixed: Lighting on RS and collision problems for acacia
+Fixed a bug with the velociraptor that would cause it to either get stuck, enter a infinite flight mode, or both at once.
+Fixed collision issues on large meshes on AP.
+Fixed: Elasmosaurus no longer jams after eating