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  3. Patch 1.0.0.1:030219

Patch 1.0.0.1:030219

This patch should improve the server's performances.


BUG FIXES
  • Fixed: Water bodies sometimes disappearing while in game.
  • Fixed two big offenders causing lag and improved the way they are being handled.

    • This should reduce the lag problems a whole lot.
    • This will reduce CPU usage on the server.
    • This should also lessen the CPU usage on client computers, as serialization is a relatively expensive task, this may or may not be noticed, but is likely to help lower-end computers.
    • The features they allowed are still present, but handled in an optimized way, only updated if the players are not net-relevant to the local player, if they need to know the information, only for the player in question, and only once a second at most.


  • Blocked non-initialized friendship grades to display on screen.
  • Fixed various shader and collisions problems on Ancestral Plains:

    • Fixed the weird stretched, ugly texture on certain assets.
    • Fixed various collision problems with assets (invisible oversized hitboxes, areas seemingly walkable but causing the player to fall through anyways, etc.)


  • Fixed: HUD should once again be customizable
  • Fixed: Apatosaurus can now properly carry objects in adulthood.
  • Fixed: Trees and plants should no longer get stuck up in the air client side, causing invisible obstacles client side due to client/server disagreement on the location of these assets.
  • Fixed: Mosasaurus can no longer grab players that are already grabbed by another Mosasaurus.
  • Maybe Fixed: Players should no longer, occasionally, receive random talents that do not belong to their creature type.
  • The user function "AnnoyingDinosaur" should now work properly, instead of denying everyone.
  • Fixed: Jaws no longer open a ridiculous amount when holding eggs.
  • Fixed: The Clotting talent now works properly, and improves the rate at which players recover from bleed damage.
  • Fixed: Comfort from weather no longer applies twice, causing players to lose a ton of comfort in a matter of seconds.
  • Fixed: Pressing "Quit Game" should no longer show the session error window, and should now allow the player to properly leave the game.
  • Fixed: Tyrannosaurus feathers should now properly stay applied when opening and closing the character panel.
  • Fixed: Some eggs no longer turn inside out when broken open.
  • Fixed: Changing gender while picking your dinosaur should now work properly.
  • Fixed: Creatures that cannot sit no longer jam when mating


BALANCE CHANGES/MECHANICS CHANGES
  • Mosasaurus

    • Beachgoer no longer increases turn rate while jumping or in freefall.
    • Stamina now drains twice as fast while sprinting if beached.
    • Mosasaurus grab hitbox has been adjusted such that animals in its torso or behind its jaw should no longer be grabbable.


  • Apatosaurus

    • Increased fall damage threshold for Apatosaurus.


  • Ichthyovenator

    • Ichthy's weather resistance is now 0.5, down from 1.0. This is large buff, and causes Ichthy to ignore 50% of weather induced discomfort.


  • Misc

    • You can now possess eggs laid by a creature previously controlled by you.
    • Halved lightning damage.


NEW CONTENT/CHANGES
  • Added various loading screen images and hints, about 2-3 for every image made.

  • Added spawn nodes, attached to customization points.

    • Spawn nodes are used with the customization points. They are randomly selected as the player spawns in game, and are attached to the point the player customized their dino. They represent an area in which the player will spawn.
    • This should reduce the chances of spawnkilling, and also allow spawning in more areas.
    • There is always a slight chance to spawn where you customized your animal, but in 9 cases out of 10, you will get a random spawn node.
    • On Ancestral Plains, there is in average 4 spawn nodes per customization point. Some have five, other two.
    • On Forest Island, there is in average 3 spawn nodes per customization point.
    • Deathmatch/combat maps have received no spawn nodes.
    • Spawn nodes that happen to be underwater are not used, unless you're a marine creature.


  • Misc work on Ancestral Plains. Changed lighting, colors, etc.
  • Misc work on Forest Island, same treatment.

  • Finished implementation of the server search feature.

    • Users can sort the servers by ping, player count, name, servers on which they have a creature, and favorites.
    • Servers with a creature are added automatically and saved locally (so you will only see this once you play on the server in question)
    • favorites can be added via the server list screen.
    • Users can also search a server via its name with a "contains, case unsensitive" feature.