Hotfix Patch

+Added Glimmer Mosasaurus by Soals - for Menacing Mosasaurus donors
+Added Speckled Elasmo by Twilightwolf
+Added Seawolf Mosa by Twilightwolf
+Added Kingfisher Acro by Twilightwolf
-Removed Abyssal because it was the same as Orka.
-Removed Gazelle because we have Gazelle V2 (renamed GazelleV2 to just Gazelle).
-Made Krono's Mouth recolorable.
+Various fixes on Rival Shores
+Work on some islands on Rival Shores
+Added a new config variable, GlobalCarcassSizeModifier, which multiplies randomly spawned carcass sizes
+AP Optimizations / Jungle improvements
BUG FIXES
+Fixed: Bruiser now properly deals injury damage on tail hits when the player has taken 3 talent points
+Fixed: Elusiveness now works regardless of net relevance when the ability is activated
+Fixed: Lightning no longer can kill players who have 3/3 weather resistance
+Fixed: Ability power now increases properly past elder for certain animals
+Fixed: Fish hitboxes should now be much more generous
+Fixed: Caves not being climbable by velociraptor
+Fixed: Lighting in caves being pitch black.
+Fixed: Lighting should now work properly on Forest Island and Rival Shores
+Fixed: Rocks and terrain mesh should now be climbable on Rival Shores
+Fixed: Elasmo can no longer spam LMB to attack between attacks
+Fixed: Ability and stamina are no longer consumed upon failure to lay a nest due to terrain slope
+Fixed: The server should no longer crash due to group-related issues
+Fixed: Bleed now properly reduces when players have friendship-based friendly-fire reductions
+Fixed: Group invites should now work for players who are not net relevant to one another
+Fixed: Asphyxiation now works properly
+Fixed: The Swim Speed Increase talent now properly mitigates against thalassophobia comfort loss
+Fixed: Secondary attacks now subtract air from aquatics
+Fixed: Lurdu, Para, and Apato can no longer stomp while grabbed by a Mosasaurus
+Fixed: Rain particle effects now properly attenuate while inside
+Fixed: Nests now properly have twigs
+Fixed: Creatures no longer grow while on the dino selection screen
+Fixed the extra color boxes that were appearing for some skins on acros customization screen.
+Fixed: The probability function for generating egg damage while stressed and gestating now works properly
+Fixed: The GlobalCarcassSpawnRateModifier variable now works properly
GAMEPLAY BALANCE
+The talent Comfort Increase now improves comfort by 5%, 10%, and 15%, up from 3.3%, 6.7%, and 10%
+The talent Damage Increase now improves damage dealing capablities by 6%, 13%, and 20% at talent levels 1, 2, and 3, down from 10%, 20%, and 30%
+The talent Health Pool Increase now improves maximum health by 6%, 13%, and 20% at talent levels 1, 2, and 3, down from 10%, 20%, and 35%
+The talent Speed Increase now improves sprint speed by 5%, 10%, and 16% at talent levels 1, 2, and 3, up from 4%, 8%, and 13%
+Velociraptor now has Flesh Grazer in place of Bruiser as its tier 5 talent
+Reduced the foliage grade on large seaweed such that juvenile lurdus can eat them, but increased their spawn timer
+Performing attacks while underwater now subtracts from your oxygen bar at a rate of 0.25 seconds of air per ability power spent
-The Breath Bar Increase talent reduces the oxygen spent while attacking underwater
+You can no longer attack underwater while out of breath
+Lurdusaurus now consumes 19 ability and stamina when darting, up from 14
+Lurdusaurus now consumes 19 air when darting, up from 0
+Ichthyovenator now consumes 14 air when darting, up from 0
+Lurdusaurus stationary turn rate is now 110, up from 100
+Lurdusaurus sprinting turn rate is now 80, up from 75
+Lurdusaurus swim sprint speed is now 850, up from 800
+Animal locomotion speeds while swimming now behave differently
+Aquatics now have significantly more stamina in hatchling, juvenile, and subadult forms, and no longer continue to gain stamina past adulthood
-As a fresh spawn, you now have 50% more stamina than adults of your species
-This change was to give young aquatics a better chance at evading predation from larger ones
+Aquatics now move more quickly while in the juvenile and subadult growth stages than before
+Aquatics now gain ability power as they grow past adulthood at a rate of +0.25% per 1% growth
