The Megalosaurus Patch

[h3]Megalosaurus Rework[/h3]
-Megalosaurus has been completely redone. It has a new model sculpt, and new textures.
-Megalosaurus also has an entirely new set of animations
-Megalosaurus eyes blink, close while sleeping, and look at you under certain gameplay conditions
-Megalosaurus lost most skins, and now has Spiny Tailed, Canyon and Glimmer, along with a new skin, Drake, made by Twilightwolf
[h3]Russian Localization[/h3]
Our game now officially offers Russian localization, and it has been entirely translated with the
help of several members of our community.
Specifically, we'd really like to thank
@Tserra (translated 948 terms),
@Lynx_catgirl (translated 507 terms),
@Geeky (translated 194 terms),
@Makkowey Tapkin (translated our Steam homepage), and
@Shagaru Magala#7297 (translated 39 terms),
For translating our game into Russian!
[h3]German Localization[/h3]
Our game now also officially supports German localization, and it has been entirely translated with
help from people we'd also really like to thank:
@TripTrap // #OryctoOrder (translated 843 terms),
@Howdn (translated 209 terms),
@ManniSpielt (translated 168 terms),
@LillyWhiteapple (translated 146 terms),
Katja (translated 143 terms),
AKSK (translated 106 terms), and
Kene (translated 94 terms).
[h3]Rival Shores[/h3]
-Added a new, mountainous area, a desert, and an underground cave area to Rival Shores
-Rival Shores now has carcass spawn settings similar to that of Ancestral Plains
-Miscellaneous fixes for various areas on Rival Shores where players would get stuck
-Spawn points no longer, occasionally, place players under the terrain mesh
-The lighting on Rival Shores should now work properly in caves
[h3]Balance/Mechanics Changes[/h3]
Megalosaurus:
-Replaced the Megalosaurus talent Heavy with Strong Legs
-Increased Megalosaurus jump power to 450, up from 387
Apatosaurus:
-Reduced Apatosaurus food decay rate by 10%
-Reduced Apatosaurus water drain rate by 33%
Elasmosaurus:
-Elasmosaurus now has Sharp Teeth in place of Bruiser
Icthy:
-Replaced Ichthy's Bruiser talent with Sharp Teeth
Saichania:
-Saichania can now move while its Spiky Shield ability is active
-Replaced Saichania's Stoic talent with Clotting
-Saichania cannot activate Spiky Shield while sprinting, and cannot sprint while Spiky Shield is active
-Saichania's Spiky Shield ability now costs 40 ability power
-Replaced Saichania's Long Runner talent with Powerful Legs
-Replaced Saichania's Batter talent with Stoic
-Reduced Saichania's sprinting swim speed to 225, down from 300
-Reduced Saichania's regular swim speed to 150, down from 200
-Reduced Saichania's water drain rate by 20%
-Reduced Saichania's tail swing damage to 225, down from 280
-Reduced Saichania's growth rate by about 25%
-Reduced Saichania's grabbing range
-Added new Saichania sounds: Spiky Shield reflect sound and sniff sound
Para:
-Increased Parasaurolophus' growth rate by 6.67%, such that it now matches the speed of Lurdusaurus' growth
Acro:
-Reduced Acrocanthosaurus limp speed to 150, down from 250
General:
-Creatures that can jump now have a preparation animation and delay for when they jump.
-You can no longer die to lightning if your shelter is at 100% due to nearby party members being struck
-New: Camera now smoothly lowers itself when your creature is crouching, assuming it can crouch.
-Offspring should now have a much higher chance of picking up skin traits from both parents simultaneously, creating more interesting, blended skins and less copies of a parent
-Crouched creatures no longer highlight when smelt, revealing their build and location
-Being fat now reduces your turning rate.
[h3]Graphics / Visual[/h3]
-New Main Menu Screen was added to replace the current one - Set up a full scene populated with creatures and a waterfall.
-Improved Megalosaurus, Pachycephalosaurus, and Acrocanthosaurus animation blending when starting movement
-Megalosaurus pupils now respond to the lighting on the map
-Added support to help preserve detail in the eyes of dinosaurs after they are recolored.
-Most creature sound effects now play from the mouth, rather from the center of the animal
-All Pteranodon flight animation play rates now change inversely with growth
-Scratched up Sai's spike normals
[h3]Optimization[/h3]
-Reworked held foilage bundles to not have slight frame drops or lag associated with collision updates any longer
-We will eventually be reworking our foliage-eating system such that it does not generate any frame drop or lag when woody plants are eaten as well
-Code associated with nesting, heredity, talents, and friendship have all been heavily refactored and optimized.
-This will improve server-side performance associated with handling the replication of data associated with these mechanics
[h3]Security, Console and Admin Commands[/h3]
-The SpawnEntity command now places the spawned creature at your location if the trace didn't hit anything
-Fixed: The AddGrowthTime command now properly defaults to your ID if none is provided with the command
-Fixed an issue where the player's CID would not show up properly on player tags
-The "AddGrowthTimeMinutes" console command now works on players who are not net-relevant to you, and defaults to your ID if none is provided
-Added a new console command, SetViewHitboxes, which requires use observer permissions. Allows seeing all character hitboxes
-Added protection to the game to stop people from speed hacking
-Fixed: The AddGrowthTime command now properly compensates for growth rates changing as you get larger
-The Lightning command now requires special 'Control Weather' access, rather than being doable by all players with admin rank
[h3]Other Bug Fixes[/h3]
-Fixed: Animals greater than 1.0 growth now properly animate at an appropriate rate while playing locomotion animations
-Fixed: Friendship messages now properly display
-Messages weren't displaying before, but this mechanic has always been active and it has not been changed otherwise
-Fixed: Injury damage no longer, on occasion, fails to register or immediately clears itself
-Fixed: The Friendship Grade text no longer spills into the adjacent widget on the player list when it is grade XXXXX
-Fixed: Pressing Escape while the color wheel widget has focus no longer causes it to disappear
-Fixed: Mosasaurus no longer state jams if LMB and RMB are spammed during grabbing and thrashing
-Fixed: Server crash related to group functionality that would seemingly occur randomly
-Fixed: Elasmosaurus no longer has an extreme frame drop when pressing the ability key around foliage
-Fixed: The Elasmosaurus no longer gets stuck playing the eat sound after pressing the ability key
-Fixed: Dart now deals damage as it should while the player is actively traveling through the water
-Fixed: Unpossessed character such as eggs can now be grabbed
-Fixed: Being grabbed and set down while laying or sitting no longer results in you being unable to lay or sit again
-Fixed: Being hit by knockback while transitioning between sitting, laying, and standing no longer results in a state jam
-Fixed: Mosa grab range calculation bug that was blocking legitimate grabs that were at the longest distances the mosa could grab from
-Fixed: Elasmosaurus can now eat and carry foliage (such as crystals, comfort flowers, and sponges) properly
-Fixed: Talent inherits now display their in-game name, as opposed to their Enumeration name
-Fixed: Carcasses should now spawn reliably in caves
-Fixed: The Apatosaurus talent that increases backing up speed now works properly
-Fixed: Clients should no longer be able to join servers that are full
-Fixed: Velo's crouch speed is no longer faster than its walk speed, and its crouch animation now plays at the proper rate
-Fixed: A crash in the foliage controller client-side upon joining a server
-Fixed: Crouching now hides the portion of your crouch trail done while crouching, rather than the entire trail
-Fixed: Creatures without true crouches (Saichania, Parasaurolophus, and Apatosaurus) now leave scent trails while 'crouching'
-Fixed: Saichania can now easily interact with water bodies to drink
-Fixed: Animation blending issues that resulted in the Saichania's tongue poking through its beak
-Fixed: The Dino Selection screen should no longer, occasionally, get stuck and disallow selection of a creature
-Fixed: The underwater effects now reliably activate while on the marine dino selection screen, while spawning in as an aquatic creature, or while logging in while underwater
-Fixed: Apatosaurus backup speed now behaves properly
-Fixed: Skins generated from nesting no longer appear weird, or abnormally white or off in general.
-For now "bug" skins such as void have been made a lot rarer.