1. Beasts of Bermuda
  2. News
  3. Patch 1.1.940

Patch 1.1.940

+Fixed: server side crash caused by spawn point selection
+Fixed: Flicker bug on lower settings than TAA when raining (can be tested with setweather)
+Exposed new save system's autosave timer under the config section:
[/Script/BeastsOfBermuda.SaveSystem]
AutosaveTime=120
Default is 120 seconds.
+Fixed: rare client side crash that could occur if skin templates don't get initialized early enough
+Potential server side fix for the GC crash causing rollbacks & the server to crash while it is saving.
+The save system now waits for the garbage collector to finish running when saving, and then blocks its scope to prevent GC from running in this scope and cause a crash.
+Fixed client side crash that could occur when spawning on a server with lots of people.
+Added Type Animation, Map, and Graphics for the bug reporter, along with a button to append one's current location to the report.
+Server side crash that was caused by a latent process running after a client joins
+Client side crash that could occur when entering net relevance range (not guaranteed fix, couldn't reproduce in PIE)
+Data that is not recognized when a server loads is now discarded, instead of crashing the server immediately
+Fixed client side "Dark lighting / void" visual glitch when entering water and leaving, then looking around in the distance, or when looking in the distance underwater
+Experimental: Increased GC tick rate to two times a minute instead of once a minute, should reduce frame hitches while it runs (especially on servers with a lot of people)