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  3. The New Ichthyovenator Patch

The New Ichthyovenator Patch



[h3]Ichthyovenator[/h3]

[previewyoutube][/previewyoutube]

+Replaced the old Ichthyovenator model with a new, updated model
-The new model has underweight, overweight, and baby morphs
-The new Ichthy has three skins:
Lizard, by Twilightwolf, concept by Natahi4
Striped, by Callie, Triptrap, and Omnomnivore
Deepsea, by Triptrap and Omnomnivore
-Ichthy currently is missing its 4 and 5 calls. This is normal.


[h3]Megalosaurus[/h3]
+The Megalosaurus has been going to the gym over the past week. It has been buffed back up quite a bit.

[h3]Mechanics Changes[/h3]
+Your head now looks straight forward while darting as ichthy, lurdu, mosa, or elasmo
+Improved ease of interacting with foliage for small animals
+The talent Nimble Footed now increases your turn rate while swimming or falling, both for aquatic and terrestrial creatures
+Lowered volume of waterfalls

[h3]Balance Changes[/h3]
+Reduced Kronosaurus' swimming turn rate by 33%
+Reduced Mosasaurus' ability power scaling past 1.0 by 50%
+Reduced injury damage recieved by struggling out of a mosa jaw from 50 to 40
+Increased Kronosaurus' lunge time by 1.5 seconds, to 2.0 seconds total time lunging
+Buffed the Slippery talent such that 2 talent points invested now give the benefit 3 used to give
+Slightly reduced mosa grab hitbox width
+Elasmosaurus can now struggle out of a Mosa jaw, just like Lurdu and Ichthy
+Kronosaurus damage scaling now behaves like the rex - less damage while small
+Increased Mosasaurus base damage from 140 to 165
+Reduced the ability power tick size scaling on Mosasaurus, such that at larger sizes, ability power ticks arent reduced by as much
+Increased Kronosaurus upfront lunge cost to 30 ability power, up from 20
+Decreased Kronosaurus lunging coil cost to 10 ability power per second, down from 12.5


[h3]Bug Fixes[/h3]
+Fixed: The Megalosaurus sacred skin now works properly with the model update
+Fixed: Soft group cap comfort drops now work properly when players are out of net-relevance range with one-another
+Fixed: Double tapping and holding the use key no longer causes some animals to slide along the ground.
+Fixed: It is no longer possible for sprinting to be slower than walking if you stack several movement speed-reducing mods on top of one-another (pregnant, fat, carrying stuff, etc)
+Fixed: The Megalosaurus dew claw now properly connects on the baby morph
+Fixed: After darting, animals should no longer continue sliding around on the terrain if the darting angle was high and the terrain is steep
+Fixed: Pressing escape while transitioning to the save select screen no longer results in an escape menu UI jam that forces the player to leave the server
+Fixed: If a carcass finishes rotting while being carried, it no longer jams your jaw open and jams you with carry weight you cannot get rid of
+Fixed: Megalo's Claws now properly recolor
+Fixed: Group icons no longer get stuck on-screen for players who are behind you
+Fixed: Pachy no longer starts gaining ability power while charging if it does a head butt
+Fixed: The Powerful Lunge talent now properly returns more ability power to the player when they hit with lunge, rather than less
+Fixed: Friendship is now accounted for when considering damage from Pachy's charge or Krono's lunge attack
+Fixed: Aquatic creatures no longer indefinitely slide along the terrain if they jump onto land
+Fixed: Various reported map bugs on Rival Shores
+Fixed: Velo, Acro, Megalo, Ichthy, Tyrannosaurus, and Pachy no longer stand up to play vocal animations while crouched
+Fixed: Skin name edit being ignored if not pressing enter
+Fixed: The afk timer now properly updates while working on skins, preventing the player from being kicked from the server due to inactivity while doing so
+Fixed: Underwater blur staying on screen when out of water

Screenshots by discord community members: Katze, Bite, Indigoblue, River, Lazulie, and Callie.